Unity Physics

Unity 6 physics development guide. Use when working with Rigidbody, colliders, raycasting, triggers, collisions, joints, or physics simulation. Covers PhysX 5 (3D) and Box2D (2D) physics, FixedUpdate timing, layer masks, and contact data. Based on Unity 6.3 LTS documentation.

IdoCohen560 025f001 4 files · 55.4 KB Updated

File contents

IdoCohen560/claude-unity-game-studio/tree/main/examples/my-first-game/.claude/skills/unity-physics commit 025f001698

Frequently asked questions

npx skillmds@latest add idocohen560/unity-physics