Unity Procedural Gen

Unity procedural generation design-to-code translation. Noise-based terrain/placement, tile & grid systems, dungeon/room generation, seed & reproducibility, content budget & constraint systems, runtime vs baked generation. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.

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IdoCohen560/claude-unity-game-studio/tree/main/examples/my-first-game/.claude/skills/unity-procedural-gen commit e7bd3da385

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npx skillmds@latest add idocohen560/unity-procedural-gen