Unity State Machines

Unity state and behavior system architecture. FSM, Hierarchical FSM, Behavior Trees, stack-based state machines, Animator-vs-code decisions, state machine testing. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

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IdoCohen560/claude-unity-game-studio/tree/main/examples/my-first-game/.claude/skills/unity-state-machines commit b807d5e021

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npx skillmds@latest add idocohen560/unity-state-machines