Uw Scriptable Object Arch

Generate ScriptableObject-based systems including data containers, event channels, and runtime sets. Use when creating game data (weapons, enemies, items, abilities), cross-system events, or live object tracking. Triggers on requests like "create weapon data", "add an event system", "make a runtime set", "decouple these systems", "create item database", "add a damage event", "track active enemies", "create a config SO", "add game settings data", or any task involving ScriptableObject data containers, event-driven communication, or runtime object tracking. Reads ProjectConfig.yaml -> architecture_pattern to determine SO-first vs DI-first context.

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File contents

IdoCohen560/claude-unity-game-studio/tree/main/unity-ai-workflow/.claude/skills/uw-scriptable-object-arch commit ce7c493efe

Frequently asked questions

npx skillmds@latest add idocohen560/uw-scriptable-object-arch