Uw State Machine

Interface-based state machine patterns for Unity game states, character controllers, and UI flows. Use when implementing game flow (menu -> gameplay -> game over), character states (idle -> run -> jump -> fall), AI behavior states, or UI screen transitions. Triggers on "state machine", "game states", "character states", "screen flow", "game flow", "add states to", "idle/run/jump", "menu flow", "AI states", "boss phases", or any task involving managing discrete states with transitions between them. Reads ProjectConfig.yaml -> architecture_pattern to adapt patterns for SO-first or DI-first.

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File contents

IdoCohen560/claude-unity-game-studio/tree/main/unity-ai-workflow/.claude/skills/uw-state-machine commit cc9ff8e8fc

Frequently asked questions

npx skillmds@latest add idocohen560/uw-state-machine