Education Design-Based Research
Goal
Build a DBR plan that designs, implements, evaluates, and refines an educational intervention while producing practical and theoretical contributions.
Inputs
- Educational problem
- Proposed design artifact: tool, course, lesson model, AI workflow, learning environment
- Context and participants
- Iteration timeline
- Evidence sources
Workflow
- Define practical problem and theoretical grounding.
- Propose initial design principles.
- Design prototype/intervention.
- Plan iterative cycles: design -> enact -> analyze -> redesign.
- Specify data sources for usability, learning process, and outcomes.
- Produce DBR paper structure and design-principle table.
Tool Calls
Design/prototyping:
Figma, Miro, FigJam, Notion
Data:
Classroom observation, interviews, learning artifacts, platform logs, pre/post assessment
Analysis:
NVivo/MAXQDA for qualitative process data; R/SPSS for outcome data
Output Format
| Iteration | Design Principle | Implementation | Evidence | Revision |
|---|
Include:
- DBR rationale
- Design principles
- Iteration plan
- Data plan
- Theoretical contribution statement
Quality Rules
- DBR is not only product design; it must generate transferable design knowledge.
- Use authentic educational settings where possible.
- Show how evidence changes the design.