Cesium Syntax Entity

Use when adding points, billboards, labels, polylines, polygons, or models to a CesiumJS scene, building time-dynamic tracks, or debugging an entity that never appears, a billboard with no image, a polygon that stays invisible, a CallbackProperty that does not animate, or a scene that slows down once it holds many entities. Covers the Entity class and Entity.ConstructorOptions, the per-aspect graphics objects, EntityCollection, the Property system (ConstantProperty, SampledProperty, CallbackProperty, CallbackPositionProperty), material properties, parent hierarchy, availability, and the Entity versus Primitive selection rule. Keywords: Entity, EntityCollection, viewer.entities.add, PointGraphics, BillboardGraphics, LabelGraphics, PolylineGraphics, PolygonGraphics, ModelGraphics, ConstantProperty, SampledProperty, CallbackProperty, isConstant, CallbackPositionProperty, ColorMaterialProperty, PolylineGlowMaterialProperty, availability, entity not showing, billboard missing, polygon not visible, callback not ani

Impertio-Studio Updated

File contents

Impertio-Studio/CesiumJS-Claude-Skill-Package/tree/main/skills/source/cesium-syntax/cesium-syntax-entity commit b93bae37b0

Frequently asked questions

npx skillmds@latest add impertio-studio/cesium-syntax-entity