Threejs Core Math

Use when working with 3D math in Three.js: vectors, matrices, quaternions, rotations, colors, or coordinate transforms. Prevents the common mistake of mutating shared vectors, using wrong rotation order, or confusing Euler gimbal lock. Covers Vector3, Matrix4, Quaternion, Euler, Color, MathUtils, Box3, Sphere, coordinate system. Keywords: Vector3, Matrix4, Quaternion, Euler, Color, MathUtils, lerp, slerp, cross, dot, normalize, degToRad, Y-up, right-handed, rotate object, position math, smooth interpolation.

Impertio-Studio fd03697 5 files · 43.9 KB Updated

File contents

Impertio-Studio/Three.js-Claude-Skill-Package/tree/main/skills/source/threejs-core/threejs-core-math commit fd03697f99

Frequently asked questions

npx skillmds@latest add impertio-studio/threejs-core-math