GSAP VFX — Visual Effects
Flow: gsap-setup → gsap-animate → gsap-vfx → gsap-optimise → gsap-test
Companion: For core tween/timeline API, invoke gsap-core and gsap-timeline. This skill covers visual effects recipes only. Requires:
greensock/gsap-skills
1. Glitch Effect
Full cyberpunk glitch system: 1-second burst every 4 seconds with chromatic aberration, scramble, jitter, noise bars. See references/glitch-effect.md for the complete implementation.
2. Marquee Loop (Infinite Scroll)
<div ref="marqueeRef" class="overflow-hidden">
<div ref="trackRef" class="flex whitespace-nowrap">
<span v-for="item in [...items, ...items]" :key="item.id">{{ item.text }}</span>
</div>
</div>
const trackWidth = trackRef.value.scrollWidth / 2
gsap.to(trackRef.value, { x: -trackWidth, duration: 20, repeat: -1, ease: 'none', force3D: true })
// Reverse: gsap.fromTo(track, { x: -trackWidth }, { x: 0, ... })
// Speed-based: duration = trackWidth / pixelsPerSecond
ease: 'none' is critical — any easing causes visible stuttering at the loop seam.
3. Rolling Counters
Proxy object pattern — GSAP animates a plain object, onUpdate writes to DOM.
function animateCounter(el, target) {
const proxy = { value: 0 }
gsap.to(proxy, {
value: target, duration: 2.2, ease: 'power2.out',
snap: { value: 1 },
onUpdate() { el.textContent = String(Math.round(proxy.value)) },
scrollTrigger: { trigger: el, start: 'top 85%', once: true },
})
}
counterRefs.value.forEach(el => animateCounter(el, parseInt(el.dataset.target, 10)))
snap: { value: 1 }rounds to integers (no flickering decimals)once: truefires only on first scroll into view
4. Floating Decorations
gsap.to(decorations, {
y: 'random(-18, 18)', rotation: 'random(-12, 12)', duration: 'random(3, 5)',
ease: 'sine.inOut', force3D: true,
repeat: -1, yoyo: true, repeatRefresh: true,
stagger: { each: 0.4, repeat: -1, yoyo: true },
})
repeatRefresh: trueregenerates random values each cycle
5. Pulse Ring
gsap.fromTo(ring,
{ scale: 1, autoAlpha: 0.7 },
{ scale: 2.2, autoAlpha: 0, duration: 1.5, repeat: -1, ease: 'power1.out', force3D: true }
)
// Multiple staggered rings
rings.forEach((ring, i) => {
gsap.fromTo(ring,
{ scale: 1, autoAlpha: 0.7 },
{ scale: 2.2, autoAlpha: 0, duration: 1.5, repeat: -1, delay: i * 0.5, force3D: true }
)
})
6. Directional Marquee (Observer)
Advanced marquee using the official GSAP horizontalLoop helper + Observer plugin. Changes direction and speed based on scroll/swipe — unlike the basic marquee above which only scrolls one direction.
gsap.registerPlugin(Observer)
const tl = horizontalLoop(gsap.utils.toArray('.rail h4'), { repeat: -1, paddingRight: 30 })
Observer.create({
onChangeY(self) {
let factor = self.deltaY < 0 ? -2.5 : 2.5
gsap.timeline({ defaults: { ease: 'none' } })
.to(tl, { timeScale: factor * 2.5, duration: 0.2, overwrite: true })
.to(tl, { timeScale: factor / 2.5, duration: 1 }, '+=0.3')
}
})
Full horizontalLoop helper and Vue 3 adaptation: see references/vfx-patterns.md
7. Footer Bounce (MorphSVG + ScrollTrigger Velocity)
Footer reveal where an SVG path morphs from a curved bulge to flat with elastic bounce scaled by scroll speed.
gsap.registerPlugin(ScrollTrigger, MorphSVGPlugin)
const down = 'M0-0.3C0-0.3,464,156,1139,156S2278-0.3,2278-0.3V683H0V-0.3z'
const center = 'M0-0.3C0-0.3,464,0,1139,0s1139-0.3,1139-0.3V683H0V-0.3z'
ScrollTrigger.create({
trigger: '.footer', start: 'top bottom',
onEnter: self => {
const variation = self.getVelocity() / 10000
gsap.fromTo('#bouncy-path',
{ morphSVG: down },
{ duration: 2, morphSVG: center, ease: `elastic.out(${1 + variation}, ${1 - variation})`, overwrite: true }
)
}
})
Full markup, CSS, and Vue 3 adaptation: see references/vfx-patterns.md
8. Repeating Timeline Patterns
See gsap-timeline skill for repeat, repeatDelay, yoyo, and position parameter reference.
const master = gsap.timeline({ repeat: -1, repeatDelay: 4 })
master.add(glitchBurst, 0)
master.add(rgbFlash, 0)
master.set([el, red], { clearProps: 'all' }, 0.9)
Anti-Patterns
// BAD: marquee with easing — stutter at loop seam
gsap.to(track, { x: -width, repeat: -1, ease: 'power1.inOut' })
// BAD: counter without snap — flickering decimals
gsap.to(proxy, { value: 100, onUpdate() { el.textContent = proxy.value } })
// BAD: no repeatRefresh — same "random" value every cycle
gsap.to(el, { x: 'random(-50, 50)', repeat: -1, yoyo: true })
// BAD: permanent will-change on glitch layers
// BAD: glitch without height lock — CLS on every burst
// BAD: setInterval instead of repeat: -1
References
references/glitch-effect.md— Full glitch implementation: RGB displacement, scramble, jitter, noise bars, GPU lifecyclereferences/vfx-patterns.md— Directional marquee (Observer + horizontalLoop helper) and footer bounce (MorphSVG + ScrollTrigger velocity)