Boredom Dividend

The mining method behind the whole pack - systematically revive practices that were shelved only because they bored humans, not because they were wrong, and turn each one into an agent-run gate. Reach for it when hunting for new quality gates, when an old practice (a metric, an exhaustive check, an overnight analysis) feels worth a second look, or when someone says "what gates should we add", "revive that old practice", or "we stopped doing that because it was too tedious". Differentiator - this island owns the mining move only (shelf inventory, wrong-vs-tedious triage, agent-feasibility pass); each revived practice ships as its own gate island, and the plumbing every gate plugs into lives on the Forge islands it names.

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Island-Dev-Crew/uncle-bob-skills/tree/main/skills/boredom-dividend commit a71a681a7e

Frequently asked questions

npx skillmds@latest add island-dev-crew/boredom-dividend