Change Cost Probe

Measure what a change actually costs in your repo - minutes or tokens per story through the pipeline - and gate the trend, because a rising cost curve is what accumulating mess looks like from outside the code, and because the measured price is what sets planning depth honestly. Reach for it before asserting that change is cheap, when stories that used to take an hour keep taking three, or on "is our cost of change rising", "measure cost per story", "how expensive is change here", "how much should we plan upfront". Differentiator - it trends one absolute cost in the agent lane across finished stories; the agent-versus-human ratio belongs to margin-ledger and live struggle to thrash-watch.

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File contents

Island-Dev-Crew/uncle-bob-skills/tree/main/skills/change-cost-probe commit 235459352b

Frequently asked questions

npx skillmds@latest add island-dev-crew/change-cost-probe