Unreal Niagara Editing

Edit Niagara systems, emitters, and scripts via UCP. Use when the user asks to create/modify particle effects, manage emitters, configure modules, set module inputs, edit Niagara script graphs, or any Niagara VFX operation.

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File contents

Italink/UnrealClientProtocol/tree/main/Skills/unreal-niagara-editing commit 9efde4ea93

Frequently asked questions

npx skillmds@latest add italink/unreal-niagara-editing