Unreal Nodecode Common

Common rules and conventions for NodeCode-based graph editing (Material, Blueprint, Niagara, Widget). This is a reference skill — domain-specific skills (unreal-material-editing, unreal-blueprint-editing, etc.) should be used for actual operations.

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Italink/UnrealClientProtocol/tree/main/Skills/unreal-nodecode-common commit 95bfede5aa

Frequently asked questions

npx skillmds@latest add italink/unreal-nodecode-common