Mobile Ar Vr

Use this skill when the user says 'AR', 'VR', 'augmented reality', 'virtual reality', 'ARKit', 'ARCore', 'Unity AR', '3D rendering', 'SceneView', 'AR scene', 'AR interaction', 'AR performance'. This skill enforces: platform-specific AR configuration (ARKit vs ARCore), scene setup with anchor management, optimal 3D model handling with LODs and compression, interaction patterns for gesture and placement, performance budgets (<60fps, <200MB), and VR integration considerations. Do NOT use for: general mobile UI/UX design, game engine tutorials unrelated to AR/VR, or 3D modeling software usage instructions.

j4flmao Updated

File contents

j4flmao/agent-skills/tree/main/skills/mobile/universal/ar-vr commit 4c0c9c186c

Frequently asked questions

npx skillmds@latest add j4flmao/mobile-ar-vr