Level Design

Level design consulting based on "Level Design: Processes and Experiences" (CRC Press). Use when helping with spatial game design, environment layout, player guidance, pacing, open-world planning, hiding linearity, themed environments, procedural vs handmade content, play-personas, or evaluating level quality. Covers horror level design, indie game practices, and AAA open-world techniques. NOT for coding - focused on design philosophy and player spatial experience.

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npx skillmds@latest add jarrodmedrano/level-design