Multiplayer P2p

Peer-to-peer realtime multiplayer over WebRTC data channels: every user of the deployed app connects directly to every other user (full mesh), the server only brokers the handshake at /api/rtc. Lowest possible latency, zero per-message server cost. Use for 2-8 player co-op/casual realtime: shared cursors, drawing, party games, casual action. Triggers: p2p, peer to peer, webrtc, low latency multiplayer, direct connection.

jasonkneen 44d6091 17.3 KB Updated

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jasonkneen/worldclaw/tree/main/.grok/skills/multiplayer-p2p commit 44d6091cd0

Frequently asked questions

npx skillmds@latest add jasonkneen/multiplayer-p2p