Ue Code Authoring

Use when writing or modifying UE C++ (classes, actors, components, subsystems, interfaces, function libraries) with Rider MCP available. Value over bash/grep: IDE diagnostics catch UHT/reflection errors and missing module deps without a full build; lint_files enforces cross-file consistency. DO NOT TRIGGER for: Blueprint-only tasks, editor automation with no C++. When Rider MCP is unavailable, runs in reduced mode — standard file tools only, IDE diagnostics skipped.

jasonma0012 cc75649 5 files · 18.7 KB Updated

File contents

jasonma0012/mooatoon/tree/main/.codex/skills/ue-code-authoring commit cc7564975a

Frequently asked questions

npx skillmds@latest add jasonma0012/ue-code-authoring