Machin Ressort

Build 2D games on the machin-ressort engine (MFL + raylib) — a Torque2D-style declarative scene/behaviour model over a Spring-style deterministic simulation with record/replay/verify. Use when writing or extending a ressort game, authoring a .rml level, adding a behaviour or a system, drawing with the text-sprite format, or debugging a replay that diverges. Also read this before hashing or doing bit-twiddling in MFL — it documents two overflow traps that silently corrupt results.

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npx skillmds@latest add javimosch/machin-ressort