Seedance 2.0 JiMeng Skill (OpenClaw / ClawHub)
Purpose
Create high-control English prompts for Seedance 2.0 and Seedance 2.0 Fast using multimodal references (image/video/audio/text).
This skill is for:
- Prompt design from rough idea to production-ready prompt
- Mode choice: Text-only vs First/Last Frame vs All-Reference
@asset mapping (what each image/video/audio controls)
- 4-15s duration planning and timeline beats
- Multi-segment stitching for videos >15s
- Video extension / continuation prompts
- Character replacement and directed editing prompts
- Camera-language replication from reference videos
- Scenario-specific strategies (product ads, short drama, fantasy, music video, etc.)
Core Rules
- Always declare mode first.
- Always include an explicit Assets Mapping section.
- Use timecoded beats with one major action per segment.
- Keep prompts concise and controllable (avoid vague poetic-only wording).
- Add negative constraints when user needs clean output.
- Be specific and visual — "a woman in a red trench coat walks through rain-soaked neon streets" >> "a woman walking".
- Separate dialogue/sound from visuals — write dialogue with character name + emotion tag, then sound effects as a distinct layer.
- Match reference image style to video theme — e.g., ink-wash style images for historical themes, neon renders for cyberpunk.
Platform Limits (Seedance 2.0)
- Mixed inputs total (image+video+audio): max 12 files
- Images: jpeg/png/webp/bmp/tiff/gif, max 9, each < 30MB
- Videos: mp4/mov, max 3, total duration 2-15s, total < 50MB
- Audio: mp3/wav, max 3, total <= 15s, total < 15MB
- Generation duration: 4-15s
- Realistic human face references may be blocked by platform compliance
Output Format (use by default)
- Mode
- Assets Mapping
- Final Prompt
- Negative Constraints
- Generation Settings
Example skeleton:
Mode: All-Reference
Assets Mapping:
- @image1: first frame / identity anchor
- @video1: camera language + motion rhythm
- @audio1: optional soundtrack pacing
Final Prompt:
[ratio], [duration], [style].
0-3s: [action + camera].
3-7s: [action + transition].
7-10s: [reveal/climax + end frame].
Preserve identity and scene continuity. Use physically plausible motion and coherent lighting.
Negative Constraints:
no watermark, no logo, no subtitles, no on-screen text.
Generation Settings:
Duration: 10s
Aspect Ratio: 9:16
IP / Copyright Avoidance (Moderation-Safe Prompting)
Seedance 2.0 has platform-side content moderation. Prompts referencing recognizable franchises, characters, or brand aesthetics will be rejected even if no name is used. Follow these rules:
Core Principles
- Never use franchise names, character names, or brand terms — not even as "style of" references.
- Invent fully original names for characters and creatures. Use descriptive nicknames (e.g., "Alloy Sentinel", "Storm-Rabbit").
- Describe aesthetics generically — replace recognizable signature features with original alternatives:
- ❌ "arc reactor" → ✅ "hex-light energy core"
- ❌ "yellow lightning mouse" → ✅ "tiny storm-rabbit with glowing cyan antlers"
- ❌ "red-gold armored suit" → ✅ "custom exo-suit with smooth ceramic panels"
- Add explicit negative constraints listing every franchise name, character name, and brand term that could be inferred.
- Use family-friendly / PG-13 tone markers — they help pass moderation.
Progressive Fallback Strategy
If a prompt is rejected, escalate distance from the source IP:
- Level 1: Replace all names with original nicknames, keep general aesthetic.
- Level 2: Replace signature visual features (colors, silhouette, iconic props) with fully original designs.
- Level 3: Change character type entirely (e.g., humanoid hero → autonomous mech + drone; creature battle → abstract elemental spirits).
Toy / Figure Animation
When animating toy or doll references from images:
- Strip all brand indicators from the prompt.
- Use "original vinyl-style toy figure" or "collectible art figure" instead of any brand name.
- Bind
@image1 to proportions, colors, outfit shape only — never preserve logos or trademarks.
Special Cases
A) Extend Video
Explicitly write: Extend @video1 by Xs.
Use generation duration equal to the newly added segment, not the full final length.
B) Replace Character
Bind base motion/camera to @video1, bind replacement identity to @image1, and request strict choreography/timing preservation.
C) Beat Sync
Use @video/@audio rhythm references and lock beats by time range.
D) Text-Only Generation
Use when no reference assets are provided. Prompt must carry all visual direction: style, color palette, character descriptions, camera, and timeline beats. Especially useful for original creature/character concepts and IP-safe scenes.
E) Multi-Segment Stitching (Videos > 15s)
Seedance 2.0 max generation is 15s per segment. For longer videos, split into chained segments:
- Segment 1: Generate normally (up to 15s). End on a clean handoff frame (stable pose, clear composition).
- Segment 2+: Upload previous segment as
@video1, write Extend @video1 by Xs. Include a continuity note describing exactly what the last frame looks like.
- Repeat until target duration is reached.
Always include:
- Total duration and segment count at the top.
- Handoff description at the end of each segment (what the last frame shows).
- Explicit continuity instructions: preserve identity, outfit, lighting, camera direction.
F) Short Drama with Dialogue
For scripted scenes with character speech:
- Write visual action and dialogue as separate layers per time segment.
- Tag dialogue:
Dialogue (CharacterName, emotion): "line"
- Tag sound:
Sound: [description]
- Keep dialogue short — one line per 3-5s segment works best.
G) Product Showcase / E-Commerce Ad
For product demos and ads:
- Bind product image to
@image1 as identity anchor.
- Use techniques: 360° rotation, 3D exploded view, reassembly animation, hero lighting.
- Keep background clean (studio, gradient, or contextual lifestyle).
- Specify material rendering: glass reflections, metallic sheen, matte texture, etc.
H) One-Take Long Shot (Multi-Image Waypoints)
For continuous tracking shots without cuts:
- Assign each
@image to a scene waypoint (location, character, or prop encountered along the path).
- Write the prompt as a continuous camera movement visiting each waypoint in order.
- Explicitly state:
no cuts, single continuous shot or one-take.
- Use
@image1 as first frame, subsequent images as reference for environments/characters encountered.
Scenario-Specific Strategies
| Scenario |
Key Techniques |
Typical Mode |
| E-commerce / Product Ad |
360° spin, 3D exploded view, hero lighting, clean studio BG |
All-Reference |
| Short Drama / Dialogue |
Dialogue tags with emotion, sound FX layer, actor blocking |
All-Reference or First Frame |
| Fantasy / Xianxia Animation |
Spell FX particles, martial arts choreography, energy auras |
Text-only or All-Reference |
| Science / Education |
4K CGI, transparent anatomy, labeled zoom sequences |
Text-only |
| Music Video / Beat Sync |
Beat-locked cuts, widescreen 16:9, multi-image montage |
All-Reference with @audio |
| One-Take Tracking Shot |
Multi-image waypoints, continuous camera, no cuts |
All-Reference |
| IP-Safe Original Characters |
Invented names, unique features, explicit negative constraints |
Text-only |
Files in this skill
SKILL.md — main skill behavior
SKILL.sh — quick local test helper
scripts/setup_seedance_prompt_workspace.sh — scaffold helper files
references/recipes.md — ready-to-use prompt recipes
references/modes-and-recipes.md — mode and control notes
references/camera-and-styles.md — camera language and visual styles vocabulary
1---2name: seedance-2-prompt-engineering-skill3description: Seedance 2.0 JiMeng Skill (OpenClaw / ClawHub)4---5# Seedance 2.0 JiMeng Skill (OpenClaw / ClawHub)67## Purpose8Create high-control English prompts for **Seedance 2.0** and **Seedance 2.0 Fast** using multimodal references (image/video/audio/text).910This skill is for:11- Prompt design from rough idea to production-ready prompt12- Mode choice: **Text-only** vs **First/Last Frame** vs **All-Reference**13- `@asset` mapping (what each image/video/audio controls)14- 4-15s duration planning and timeline beats15- Multi-segment stitching for videos **>15s**16- Video extension / continuation prompts17- Character replacement and directed editing prompts18- Camera-language replication from reference videos19- Scenario-specific strategies (product ads, short drama, fantasy, music video, etc.)2021---2223## Core Rules24251. Always declare mode first.262. Always include an explicit **Assets Mapping** section.273. Use timecoded beats with one major action per segment.284. Keep prompts concise and controllable (avoid vague poetic-only wording).295. Add negative constraints when user needs clean output.306. **Be specific and visual** — "a woman in a red trench coat walks through rain-soaked neon streets" >> "a woman walking".317. **Separate dialogue/sound from visuals** — write dialogue with character name + emotion tag, then sound effects as a distinct layer.328. **Match reference image style to video theme** — e.g., ink-wash style images for historical themes, neon renders for cyberpunk.3334---3536## Platform Limits (Seedance 2.0)3738- Mixed inputs total (image+video+audio): **max 12 files**39- Images: jpeg/png/webp/bmp/tiff/gif, **max 9**, each < 30MB40- Videos: mp4/mov, **max 3**, total duration 2-15s, total < 50MB41- Audio: mp3/wav, **max 3**, total <= 15s, total < 15MB42- Generation duration: **4-15s**43- Realistic human face references may be blocked by platform compliance4445---4647## Output Format (use by default)48491. **Mode**502. **Assets Mapping**513. **Final Prompt**524. **Negative Constraints**535. **Generation Settings**5455Example skeleton:5657```text58Mode: All-Reference59Assets Mapping:60- @image1: first frame / identity anchor61- @video1: camera language + motion rhythm62- @audio1: optional soundtrack pacing6364Final Prompt:65[ratio], [duration], [style].660-3s: [action + camera].673-7s: [action + transition].687-10s: [reveal/climax + end frame].69Preserve identity and scene continuity. Use physically plausible motion and coherent lighting.7071Negative Constraints:72no watermark, no logo, no subtitles, no on-screen text.7374Generation Settings:75Duration: 10s76Aspect Ratio: 9:1677```7879---8081## IP / Copyright Avoidance (Moderation-Safe Prompting)8283Seedance 2.0 has platform-side content moderation. Prompts referencing recognizable franchises, characters, or brand aesthetics will be **rejected** even if no name is used. Follow these rules:8485### Core Principles86871. **Never use franchise names, character names, or brand terms** — not even as "style of" references.882. **Invent fully original names** for characters and creatures. Use descriptive nicknames (e.g., "Alloy Sentinel", "Storm-Rabbit").893. **Describe aesthetics generically** — replace recognizable signature features with original alternatives:90 - ❌ "arc reactor" → ✅ "hex-light energy core"91 - ❌ "yellow lightning mouse" → ✅ "tiny storm-rabbit with glowing cyan antlers"92 - ❌ "red-gold armored suit" → ✅ "custom exo-suit with smooth ceramic panels"934. **Add explicit negative constraints** listing every franchise name, character name, and brand term that could be inferred.945. **Use family-friendly / PG-13 tone markers** — they help pass moderation.9596### Progressive Fallback Strategy9798If a prompt is rejected, escalate distance from the source IP:991001. **Level 1**: Replace all names with original nicknames, keep general aesthetic.1012. **Level 2**: Replace signature visual features (colors, silhouette, iconic props) with fully original designs.1023. **Level 3**: Change character type entirely (e.g., humanoid hero → autonomous mech + drone; creature battle → abstract elemental spirits).103104### Toy / Figure Animation105106When animating toy or doll references from images:107- Strip all brand indicators from the prompt.108- Use "original vinyl-style toy figure" or "collectible art figure" instead of any brand name.109- Bind `@image1` to proportions, colors, outfit shape only — never preserve logos or trademarks.110111---112113## Special Cases114115### A) Extend Video116Explicitly write: `Extend @video1 by Xs`.117Use generation duration equal to the **newly added segment**, not the full final length.118119### B) Replace Character120Bind base motion/camera to `@video1`, bind replacement identity to `@image1`, and request strict choreography/timing preservation.121122### C) Beat Sync123Use `@video`/`@audio` rhythm references and lock beats by time range.124125### D) Text-Only Generation126Use when no reference assets are provided. Prompt must carry all visual direction: style, color palette, character descriptions, camera, and timeline beats. Especially useful for original creature/character concepts and IP-safe scenes.127128### E) Multi-Segment Stitching (Videos > 15s)129Seedance 2.0 max generation is **15s per segment**. For longer videos, split into chained segments:1301311. **Segment 1**: Generate normally (up to 15s). End on a **clean handoff frame** (stable pose, clear composition).1322. **Segment 2+**: Upload previous segment as `@video1`, write `Extend @video1 by Xs`. Include a **continuity note** describing exactly what the last frame looks like.1333. Repeat until target duration is reached.134135Always include:136- **Total duration** and **segment count** at the top.137- **Handoff description** at the end of each segment (what the last frame shows).138- Explicit continuity instructions: preserve identity, outfit, lighting, camera direction.139140### F) Short Drama with Dialogue141For scripted scenes with character speech:142- Write visual action and dialogue as **separate layers** per time segment.143- Tag dialogue: `Dialogue (CharacterName, emotion): "line"`144- Tag sound: `Sound: [description]`145- Keep dialogue short — one line per 3-5s segment works best.146147### G) Product Showcase / E-Commerce Ad148For product demos and ads:149- Bind product image to `@image1` as identity anchor.150- Use techniques: **360° rotation**, **3D exploded view**, **reassembly animation**, **hero lighting**.151- Keep background clean (studio, gradient, or contextual lifestyle).152- Specify material rendering: glass reflections, metallic sheen, matte texture, etc.153154### H) One-Take Long Shot (Multi-Image Waypoints)155For continuous tracking shots without cuts:156- Assign each `@image` to a **scene waypoint** (location, character, or prop encountered along the path).157- Write the prompt as a continuous camera movement visiting each waypoint in order.158- Explicitly state: `no cuts, single continuous shot` or `one-take`.159- Use `@image1` as first frame, subsequent images as reference for environments/characters encountered.160161---162163## Scenario-Specific Strategies164165| Scenario | Key Techniques | Typical Mode |166|---|---|---|167| **E-commerce / Product Ad** | 360° spin, 3D exploded view, hero lighting, clean studio BG | All-Reference |168| **Short Drama / Dialogue** | Dialogue tags with emotion, sound FX layer, actor blocking | All-Reference or First Frame |169| **Fantasy / Xianxia Animation** | Spell FX particles, martial arts choreography, energy auras | Text-only or All-Reference |170| **Science / Education** | 4K CGI, transparent anatomy, labeled zoom sequences | Text-only |171| **Music Video / Beat Sync** | Beat-locked cuts, widescreen 16:9, multi-image montage | All-Reference with @audio |172| **One-Take Tracking Shot** | Multi-image waypoints, continuous camera, no cuts | All-Reference |173| **IP-Safe Original Characters** | Invented names, unique features, explicit negative constraints | Text-only |174175---176177## Files in this skill178179- `SKILL.md` — main skill behavior180- `SKILL.sh` — quick local test helper181- `scripts/setup_seedance_prompt_workspace.sh` — scaffold helper files182- `references/recipes.md` — ready-to-use prompt recipes183- `references/modes-and-recipes.md` — mode and control notes184- `references/camera-and-styles.md` — camera language and visual styles vocabulary