Draft UX

Use when what a surface *does* is still open — what happens when the button is pressed, whether the row leaves the list at once or after the call returns, undo versus a confirm dialog, what a slow call or a failed one feels like, "make it clickable so I can feel it", prototype the interaction or flow before it gets built. Produces 2–3 runnable takes of the same flow that differ in feel, built on the screen's real components, a pick from the user, and a locked `## Interaction` section inside `ui-brief.md` that `design-solution` lifts instead of re-deciding. Not for what a surface looks like (draft-ui), judging an already built diff (inspect-ui), a logic or state-model spike (run-spike), committed e2e specs (validate-ui), or a human product walk (write-flow-guide).

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