Prerequisites
- Target system, dependencies and environment configured.
Usage
Purpose
Phishing simulations send benign fake-phishing emails to your own users to measure susceptibility and train recognition. Done well, they build a workforce that spots and reports phishing; done badly — as "gotcha" tests that punish and humiliate — they breed fear, resentment, and a culture where people hide mistakes. This skill covers running a phishing simulation programme that actually improves resilience, which depends far more on the culture than the tooling.
When to use it
Building the human layer of phishing defence, alongside the technical controls (SPF/DKIM/DMARC, detonation). Phishing is a top attack vector, so training people to recognise and report it is high-value — but only if the programme builds trust rather than destroying it.
Procedure
- Define the goal as building resilience, not catching people out. The purpose is a workforce that recognises and reports phishing — not a click-rate leaderboard or a way to punish. This framing shapes every other decision; a "gotcha" programme that humiliates people damages the reporting culture you most need.
- Get authorisation and set it up properly. Simulations send deceptive emails to employees; ensure it's authorised, and use a platform (GoPhish or commercial) to send, track, and manage safely.
- Design realistic but fair scenarios. Base simulations on real phishing techniques (and the pretexts a real attacker could build from your public footprint — the social-media-profiling skill), at a difficulty that teaches. Avoid cruel lures (fake bonuses, fake layoffs, fake emergencies) that cause real distress and destroy trust — the backlash outweighs any training value.
- Make the teachable moment supportive, not punitive. When someone clicks, the response should be immediate, brief, supportive training ("here's what to look for next time") — not public shaming, punishment, or a mark on their record. People who fear punishment hide mistakes; people who are supported report them. This is the crux.
- Reward reporting, and make it easy. The real goal is reporting, not just not-clicking. Celebrate and make it trivial to report suspected phishing (a one-click report button — the reporting-culture skill). A user who clicks but reports is more valuable than one who neither clicks nor reports.
- Measure the right things. Track reporting rate (rising is the win) alongside click rate, and trends over time, not individual shaming. Improvement in recognition and reporting is the metric, not a click-rate scoreboard.
- Run continuously and vary. One-off simulations don't build lasting resilience; ongoing, varied simulations keep recognition sharp — but at a cadence that trains without fatiguing or feeling like harassment.
Cheatsheet
simulations = benign fake-phishing to your users -> measure susceptibility + TRAIN recognition
done well: workforce that spots + REPORTS phishing
done badly (gotcha/punish/humiliate): fear, resentment, people HIDE mistakes
-> success depends on CULTURE far more than tooling
run it
GOAL = build RESILIENCE + reporting, not catch people out (framing shapes everything)
authorised + a platform (GoPhish/commercial)
realistic but FAIR scenarios (real techniques ; AVOID cruel lures — fake bonus/layoff/emergency
cause real distress + destroy trust ; backlash > training value)
teachable moment = SUPPORTIVE not punitive (immediate brief training, no shaming/punishment)
fear -> hide mistakes ; support -> report. THE CRUX.
REWARD reporting + make it EASY (one-click report) ; clicker-who-reports > neither
MEASURE: reporting RATE (rising = win) + click rate + trends — NOT individual shaming
CONTINUOUS + varied (one-off = no lasting resilience) at a non-harassing cadence
Reading the programme
- A "gotcha" programme that punishes and shames clickers = the core failure; it breeds fear and resentment, and people start hiding mistakes and distrusting security — destroying the reporting culture that's the actual goal. Supportive, not punitive, is the crux.
- Cruel lures (fake bonuses, fake layoffs, fake emergencies) = cause real employee distress and a backlash that outweighs any training value; the programme becomes hated and counterproductive. Design fair scenarios.
- Measuring only click rate, individually = the wrong metric and a shaming tool; track reporting rate (rising is the real win) and trends, not a scoreboard of who clicked.
- A rising reporting rate over time = the programme working; more people recognising and reporting phishing is the goal, more than a falling click rate alone.
- Reporting hard or unrewarded = you're optimising for not-clicking instead of reporting; a user who clicks but reports is valuable. Make reporting easy and celebrated.
- Supportive teachable moments, rewarded reporting, reporting-rate metrics, continuous fair simulations = a programme that builds resilience and trust — the state to aim for.
Pitfalls
- Punitive "gotcha" programmes. Punishing and shaming clickers breeds fear, resentment, and hidden mistakes, destroying the reporting culture you need. Make the teachable moment supportive.
- Cruel lures. Fake bonuses/layoffs/emergencies cause real distress and backlash that outweighs training value; the programme becomes counterproductive. Design fair scenarios.
- Measuring/optimising for click rate alone. It ignores reporting (the real goal) and becomes a shaming metric. Track reporting rate and trends.
- Not rewarding or easing reporting. Optimising for not-clicking misses that reporting is the win; a clicker who reports is valuable. Make reporting trivial and celebrated.
- One-off simulations. They don't build lasting resilience; run continuously and varied — but not so aggressively it feels like harassment.
- Treating tooling as the programme. Success is about culture (supportive, reporting-focused) far more than the platform. Get the culture right.
References
- The reporting-culture, phishing-email-analysis, and social-media-profiling skills
- GoPhish and commercial phishing-simulation platform documentation
- Research on effective (non-punitive) security awareness training
- SANS and NIST security-awareness guidance
Inputs
- Relevant source code, logs, network traces, or system specifications.
Outputs
- Analysis findings, security audit report, or generated code artifacts.
1---2name: phishing-simulation-programme3description: Use when running authorised phishing simulations — testing and training users in a way that builds resilience and a reporting culture, not fear and resentment.4---5678## Prerequisites9- Target system, dependencies and environment configured.1011## Usage12### Purpose1314Phishing simulations send benign fake-phishing emails to your own users to measure susceptibility and train recognition. Done well, they build a workforce that spots and reports phishing; done badly — as "gotcha" tests that punish and humiliate — they breed fear, resentment, and a culture where people hide mistakes. This skill covers running a phishing simulation programme that actually improves resilience, which depends far more on the *culture* than the tooling.1516### When to use it1718Building the human layer of phishing defence, alongside the technical controls (SPF/DKIM/DMARC, detonation). Phishing is a top attack vector, so training people to recognise and report it is high-value — but only if the programme builds trust rather than destroying it.1920### Procedure21221. **Define the goal as building resilience, not catching people out.** The purpose is a workforce that recognises and *reports* phishing — not a click-rate leaderboard or a way to punish. This framing shapes every other decision; a "gotcha" programme that humiliates people damages the reporting culture you most need.232. **Get authorisation and set it up properly.** Simulations send deceptive emails to employees; ensure it's authorised, and use a platform (GoPhish or commercial) to send, track, and manage safely.243. **Design realistic but fair scenarios.** Base simulations on real phishing techniques (and the pretexts a real attacker could build from your public footprint — the social-media-profiling skill), at a difficulty that teaches. Avoid cruel lures (fake bonuses, fake layoffs, fake emergencies) that cause real distress and destroy trust — the backlash outweighs any training value.254. **Make the teachable moment supportive, not punitive.** When someone clicks, the response should be immediate, brief, supportive training ("here's what to look for next time") — not public shaming, punishment, or a mark on their record. People who fear punishment hide mistakes; people who are supported report them. This is the crux.265. **Reward reporting, and make it easy.** The real goal is reporting, not just not-clicking. Celebrate and make it trivial to report suspected phishing (a one-click report button — the reporting-culture skill). A user who clicks but reports is more valuable than one who neither clicks nor reports.276. **Measure the right things.** Track *reporting rate* (rising is the win) alongside click rate, and trends over time, not individual shaming. Improvement in recognition and reporting is the metric, not a click-rate scoreboard.287. **Run continuously and vary.** One-off simulations don't build lasting resilience; ongoing, varied simulations keep recognition sharp — but at a cadence that trains without fatiguing or feeling like harassment.2930### Cheatsheet3132```33simulations = benign fake-phishing to your users -> measure susceptibility + TRAIN recognition34 done well: workforce that spots + REPORTS phishing35 done badly (gotcha/punish/humiliate): fear, resentment, people HIDE mistakes36 -> success depends on CULTURE far more than tooling3738run it39 GOAL = build RESILIENCE + reporting, not catch people out (framing shapes everything)40 authorised + a platform (GoPhish/commercial)41 realistic but FAIR scenarios (real techniques ; AVOID cruel lures — fake bonus/layoff/emergency42 cause real distress + destroy trust ; backlash > training value)43 teachable moment = SUPPORTIVE not punitive (immediate brief training, no shaming/punishment)44 fear -> hide mistakes ; support -> report. THE CRUX.45 REWARD reporting + make it EASY (one-click report) ; clicker-who-reports > neither46 MEASURE: reporting RATE (rising = win) + click rate + trends — NOT individual shaming47 CONTINUOUS + varied (one-off = no lasting resilience) at a non-harassing cadence48```4950### Reading the programme5152- **A "gotcha" programme that punishes and shames clickers** = the core failure; it breeds fear and resentment, and people start hiding mistakes and distrusting security — destroying the reporting culture that's the actual goal. Supportive, not punitive, is the crux.53- **Cruel lures** (fake bonuses, fake layoffs, fake emergencies) = cause real employee distress and a backlash that outweighs any training value; the programme becomes hated and counterproductive. Design fair scenarios.54- **Measuring only click rate, individually** = the wrong metric and a shaming tool; track *reporting rate* (rising is the real win) and trends, not a scoreboard of who clicked.55- **A rising reporting rate over time** = the programme working; more people recognising and reporting phishing is the goal, more than a falling click rate alone.56- **Reporting hard or unrewarded** = you're optimising for not-clicking instead of reporting; a user who clicks but reports is valuable. Make reporting easy and celebrated.57- **Supportive teachable moments, rewarded reporting, reporting-rate metrics, continuous fair simulations** = a programme that builds resilience and trust — the state to aim for.5859### Pitfalls6061- **Punitive "gotcha" programmes.** Punishing and shaming clickers breeds fear, resentment, and hidden mistakes, destroying the reporting culture you need. Make the teachable moment supportive.62- **Cruel lures.** Fake bonuses/layoffs/emergencies cause real distress and backlash that outweighs training value; the programme becomes counterproductive. Design fair scenarios.63- **Measuring/optimising for click rate alone.** It ignores reporting (the real goal) and becomes a shaming metric. Track reporting rate and trends.64- **Not rewarding or easing reporting.** Optimising for not-clicking misses that reporting is the win; a clicker who reports is valuable. Make reporting trivial and celebrated.65- **One-off simulations.** They don't build lasting resilience; run continuously and varied — but not so aggressively it feels like harassment.66- **Treating tooling as the programme.** Success is about culture (supportive, reporting-focused) far more than the platform. Get the culture right.6768### References6970- The reporting-culture, phishing-email-analysis, and social-media-profiling skills71- GoPhish and commercial phishing-simulation platform documentation72- Research on effective (non-punitive) security awareness training73- SANS and NIST security-awareness guidance7475## Inputs76- Relevant source code, logs, network traces, or system specifications.7778## Outputs79- Analysis findings, security audit report, or generated code artifacts.