Fxgl Bullet Hell

Build a bullet hell (danmaku) game in FXGL — create a tiny precise hitbox independent of the player sprite, add a graze sensor for near-miss scoring, script spiral and circular aimed bullet patterns, implement phase-based boss attack scripting, add a screen- clearing bomb that removes all enemy bullets, handle invincibility frames on hit, accelerate and decelerate bullets mid-flight, create homing bullets with delayed lock- on, and efficiently manage 1000+ simultaneous bullets on screen. Use this skill when building a danmaku shooter, pattern-based boss, or any game requiring dense bullet patterns and precise hitbox design.

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JohannesRabauer/fxgl-skills/tree/main/skills/fxgl-bullet-hell commit 8bdcd19a2e

Frequently asked questions

npx skillmds@latest add johannesrabauer/fxgl-bullet-hell