Fxgl Dev Tools

Use FXGL's built-in developer tools during development — enable the developer menu (F1 overlay), inspect all active entities and their components at runtime, use the in-game console to run commands without recompiling, profile FPS and memory with the profiler window, visualise entity bounding boxes and collision shapes, switch application mode between DEVELOPER and RELEASE, register custom dev console commands via DevService, use FXGL.debug() for console logging, and visualise graphs (pathfinding, dialogue, quest) at runtime. Use this skill when debugging game behaviour, tuning AI, stress-testing level generation, inspecting entity state at runtime, or setting up a cheat/test console for development.

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JohannesRabauer/fxgl-skills/tree/main/skills/fxgl-dev-tools commit a738701077

Frequently asked questions

npx skillmds@latest add johannesrabauer/fxgl-dev-tools