Fxgl Multiplayer

Add multiplayer and networking to an FXGL game — create TCP or WebSocket servers and clients via NetService, replicate entity spawns/positions/destruction across clients using MultiplayerService and NetworkComponent, synchronise player input, send and receive custom protocol messages, handle connect/disconnect events, and download files asynchronously. Use this skill when building a multiplayer game, a client-server architecture, a real-time entity sync system, or any network-connected feature in FXGL.

JohannesRabauer Updated

File contents

JohannesRabauer/fxgl-skills/tree/main/skills/fxgl-multiplayer commit 2b57aded02

Frequently asked questions

npx skillmds@latest add johannesrabauer/fxgl-multiplayer