Fxgl Particles Effects

Add particle systems and visual effects to an FXGL game — configure ParticleEmitter with function-based setters (setVelocityFunction, setAccelerationFunction, setExpireFunction, setScaleFunction, setSpawnPointFunction); use built-in factory emitters (fire, explosion, smoke, rain); apply image-textured particles with multiplyColor / toColor; write custom per-particle physics via setControl; attach TrailParticleComponent for motion trails; apply SlowTimeEffect for bullet-time; apply WobbleEffect for screen-shake; stack multiple effects with EffectComponent; build fireworks displays. Use this skill when adding explosions, fire, smoke, rain, motion trails, impact bursts, bullet-time slow-motion, screen shake, or any particle-based visual polish.

JohannesRabauer Updated

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JohannesRabauer/fxgl-skills/tree/main/skills/fxgl-particles-effects commit 6246857d61

Frequently asked questions

npx skillmds@latest add johannesrabauer/fxgl-particles-effects