Fxgl Physics Collision

Configure Box2D physics in FXGL — add PhysicsComponent to entities, set body types (DYNAMIC, STATIC, KINEMATIC), define fixture properties (density, friction, restitution), handle collision callbacks (onCollisionBegin, onCollision, onCollisionEnd), detect collectibles, filter collisions, perform raycasting, and set up gravity. Use this skill when adding physics to a game, implementing platformer jump/gravity, handling bullet hits, detecting player picking up items, or setting up wall/floor colliders.

JohannesRabauer Updated

File contents

JohannesRabauer/fxgl-skills/tree/main/skills/fxgl-physics-collision commit 979bb2be1c

Frequently asked questions

npx skillmds@latest add johannesrabauer/fxgl-physics-collision