Fxgl Procedural

Generate procedural content in FXGL — create random dungeon layouts with DungeonGenerator and DungeonConfig (room size, count, grid dimensions), generate perfect mazes with MazeGenerator, convert generated Grid2D cells to spawned game entities via EntityFactory, seed generation for reproducible levels, mark special rooms (start, boss, treasure), solve generated mazes with A*, and integrate procedural levels with SaveLoadService for level codes. Use this skill when building a roguelike, endless runner, procedurally generated dungeon crawler, or any game where levels are generated at runtime rather than hand-crafted.

JohannesRabauer Updated

File contents

JohannesRabauer/fxgl-skills/tree/main/skills/fxgl-procedural commit 7df369f192

Frequently asked questions

npx skillmds@latest add johannesrabauer/fxgl-procedural