Fxgl Scene3d

Build 3D scenes in FXGL — enable experimental 3D mode, set up Camera3D with free-look or follow-entity modes, load OBJ models via AssetLoader, spawn 3D entities with Model3D views, create built-in 3D primitives (Cuboid, Prism, Torus, Cylinder, Cone), add a six- face Skybox, animate 3D entities with AnimationBuilder, implement 3D collision with PhysicsComponent3D, build a third-person camera, and create Minecraft-style voxel worlds. Use this skill when building a 3D game, a 3D level, a first-person or third- person view, a 3D model viewer, or any JavaFX 3D scene within FXGL.

JohannesRabauer Updated

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JohannesRabauer/fxgl-skills/tree/main/skills/fxgl-scene3d commit 73baf323b0

Frequently asked questions

npx skillmds@latest add johannesrabauer/fxgl-scene3d