Ether Threejs

Premium three.js technique reference for studio-grade WebGL. Use this skill BEFORE writing any three.js code on a premium-tier deliverable. Contains annotated reference work, vetted technique recipes, reusable GLSL shader snippets, performance budgets, and a slop checklist for self-review. Triggers on writing three.js code, building WebGL scenes, designing 3D web experiences, scene architecture, geometry strategy, instancing, camera and render-loop setup, performance budgets, scroll-driven 3D, persistent-canvas routing, premium agency-grade WebGL. Do NOT use for non-3D TypeScript, plain DOM/CSS animation, or review-only passes — use the threejs-audit command to critique existing 3D code. For GLSL, fragment/vertex shaders, ShaderMaterial, the iridescent material, vertex displacement, MSDF/extruded 3D text, or the bloom+dither postprocessing composer, use ether-shaders instead.

JonathanBeck1 5094d53 16 files · 134.9 KB Updated

File contents

JonathanBeck1/claude-studio-toolkit/tree/main/skills/ether-threejs commit 5094d53001

Frequently asked questions

npx skillmds@latest add jonathanbeck1/ether-threejs