Unity Networking

Unity multiplayer networking with NGO, Mirror, Photon, and Fish-Net. PROACTIVELY activate for: (1) building Unity multiplayer games, (2) Netcode for GameObjects (NGO) setup and patterns, (3) Mirror networking, (4) Photon PUN and Photon Fusion, (5) Fish-Net networking, (6) RPCs (ClientRpc, ServerRpc), (7) NetworkVariable and network synchronization, (8) lobby and matchmaking systems, (9) dedicated server hosting and Relay, (10) server-authoritative architecture, (11) lag compensation and prediction. Provides: networking-stack comparison, NGO templates, RPC patterns, NetworkVariable usage, lobby/matchmaking setup, and authoritative-server design.

josiahsiegel Updated

File contents

josiahsiegel/claude-plugin-marketplace/tree/main/plugins/unity-master/skills/unity-networking commit 0baa602af8

Frequently asked questions

npx skillmds@latest add josiahsiegel/unity-networking