Three Best Practices

Build, review, debug, and optimize production Three.js experiences. Use for Three.js scenes, React Three Fiber, WebGL or WebGPU renderers, GLSL shaders, reusable TSL node graphs and typed node contracts, glTF assets, post-processing, DOM-to-canvas coordination, render-loop performance, first-use GPU hitches, material or texture invalidation, GPU resource cleanup, and visual regressions in 3D web work. Do not use for generic CSS 3D transforms or static 2D canvas work that does not use a Three.js scene graph.

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Frequently asked questions

npx skillmds@latest add joyco-studio/three-best-practices