Brainstorming Ideas Into Designs
Overview
Help turn ideas into fully formed designs and specs through natural collaborative dialogue.
Start by understanding the current project context, then ask questions one at a time to refine the idea. Once you understand what you're building, present the design and get user approval.
Anti-Pattern: "This Is Too Simple To Need A Design"
Every project goes through this process. A todo list, a single-function utility, a config change — all of them. "Simple" projects are where unexamined assumptions cause the most wasted work. The design can be short (a few sentences for truly simple projects), but you MUST present it and get approval.
Checklist
You MUST create a task for each of these items and complete them in order:
- Explore project context — check files, docs, recent commits
- Assess scope — if the request describes multiple independent subsystems, flag for decomposition before refining details (see Scope Decomposition below)
- Offer visual companion (if upcoming questions involve visual content) — this is its own message, not combined with a clarifying question. See the Visual Companion section below.
- Ask clarifying questions — one at a time, understand purpose/constraints/success criteria
- Propose 2-3 approaches — with trade-offs and your recommendation
- Present design — in sections scaled to their complexity, get user approval after each section
- Write design doc — save to
docs/plans/YYYY-MM-DD-<topic>-design.md and commit
- Transition to spec or plan — invoke spec-writing if behavior needs precise definition, or writing-plans if the behavior is already clear
Process Flow
digraph brainstorming {
"Explore project context" [shape=box];
"Needs decomposition?" [shape=diamond];
"Decompose into sub-projects\n(each gets own pipeline cycle)" [shape=box];
"Visual questions ahead?" [shape=diamond];
"Offer Visual Companion\n(own message, no other content)" [shape=box];
"Ask clarifying questions" [shape=box];
"Propose 2-3 approaches" [shape=box];
"Present design sections" [shape=box];
"User approves design?" [shape=diamond];
"Write design doc" [shape=box];
"Behavior needs precise definition?" [shape=diamond];
"Invoke spec-writing skill" [shape=doublecircle];
"Invoke writing-plans skill" [shape=doublecircle];
"Explore project context" -> "Needs decomposition?";
"Needs decomposition?" -> "Decompose into sub-projects\n(each gets own pipeline cycle)" [label="yes"];
"Decompose into sub-projects\n(each gets own pipeline cycle)" -> "Visual questions ahead?" [label="brainstorm first sub-project"];
"Needs decomposition?" -> "Visual questions ahead?" [label="no"];
"Visual questions ahead?" -> "Offer Visual Companion\n(own message, no other content)" [label="yes"];
"Visual questions ahead?" -> "Ask clarifying questions" [label="no"];
"Offer Visual Companion\n(own message, no other content)" -> "Ask clarifying questions";
"Ask clarifying questions" -> "Propose 2-3 approaches";
"Propose 2-3 approaches" -> "Present design sections";
"Present design sections" -> "User approves design?";
"User approves design?" -> "Present design sections" [label="no, revise"];
"User approves design?" -> "Write design doc" [label="yes"];
"Write design doc" -> "Behavior needs precise definition?";
"Behavior needs precise definition?" -> "Invoke spec-writing skill" [label="yes"];
"Behavior needs precise definition?" -> "Invoke writing-plans skill" [label="no, behavior is clear"];
}
The terminal state is invoking spec-writing or writing-plans. If the feature's behavior, boundaries, and success criteria need precise definition, invoke spec-writing first. If behavior is already clear (e.g. straightforward change with obvious scope), go directly to writing-plans. Do NOT invoke frontend-design, mcp-builder, or any other implementation skill.
The Process
Scope decomposition:
- Before asking detailed questions, assess scope: if the request describes multiple independent subsystems (e.g., "build a platform with chat, file storage, billing, and analytics"), flag this immediately. Don't spend questions refining details of a project that needs to be decomposed first.
- If the project is too large for a single spec, help the user decompose into sub-projects: what are the independent pieces, how do they relate, what order should they be built? Then brainstorm the first sub-project through the normal design flow. Each sub-project gets its own spec → plan → implementation cycle.
- If scope is uncertain, ask the user: "This looks like it might be multiple independent pieces (X, Y, Z). Should we break it into sub-projects, or treat it as one?"
Understanding the idea:
- Check out the current project state first (files, docs, recent commits)
- For appropriately-scoped projects, ask questions one at a time to refine the idea
- Prefer multiple choice questions when possible, but open-ended is fine too
- Only one question per message - if a topic needs more exploration, break it into multiple questions
- Focus on understanding: purpose, constraints, success criteria
Exploring approaches:
- Propose 2-3 different approaches with trade-offs
- Present options conversationally with your recommendation and reasoning
- Lead with your recommended option and explain why
Presenting the design:
- Once you believe you understand what you're building, present the design
- Scale each section to its complexity: a few sentences if straightforward, up to 200-300 words if nuanced
- Ask after each section whether it looks right so far
- Cover: architecture, components, data flow, error handling, testing
- Be ready to go back and clarify if something doesn't make sense
Design for isolation and clarity:
- Break the system into smaller units that each have one clear purpose, communicate through well-defined interfaces, and can be understood and tested independently
- For each unit, you should be able to answer: what does it do, how do you use it, and what does it depend on?
- Can someone understand what a unit does without reading its internals? Can you change the internals without breaking consumers? If not, the boundaries need work.
- Smaller, well-bounded units are also easier for you to work with - you reason better about code you can hold in context at once, and your edits are more reliable when files are focused. When a file grows large, that's often a signal that it's doing too much.
Working in existing codebases:
- Explore the current structure before proposing changes. Follow existing patterns.
- Where existing code has problems that affect the work (e.g., a file that's grown too large, unclear boundaries, tangled responsibilities), include targeted improvements as part of the design - the way a good developer improves code they're working in.
- Don't propose unrelated refactoring. Stay focused on what serves the current goal.
After the Design
Documentation:
- Write the validated design to
docs/plans/YYYY-MM-DD-<topic>-design.md
- Use elements-of-style:writing-clearly-and-concisely skill if available
- Commit the design document to git
Next step:
- If the feature needs precise behavioral definition (boundaries, constraints, success criteria) → invoke spec-writing
- If behavior is already clear and you're ready for implementation steps → invoke writing-plans
- Do NOT invoke any other skill. spec-writing or writing-plans is the next step.
Key Principles
- One question at a time - Don't overwhelm with multiple questions
- Multiple choice preferred - Easier to answer than open-ended when possible
- YAGNI ruthlessly - Remove unnecessary features from all designs
- Explore alternatives - Always propose 2-3 approaches before settling
- Incremental validation - Present design, get approval before moving on
- Be flexible - Go back and clarify when something doesn't make sense
Visual Companion
A browser-based companion for showing mockups, diagrams, and visual options during brainstorming. Available as a tool — not a mode. Accepting the companion means it's available for questions that benefit from visual treatment; it does NOT mean every question goes through the browser.
Offering the companion: When you anticipate that upcoming questions will involve visual content (mockups, layouts, diagrams), offer it once for consent:
"Some of what we're working on might be easier to explain if I can show it to you in a web browser. I can put together mockups, diagrams, comparisons, and other visuals as we go. This feature is still new and can be token-intensive. Want to try it? (Requires opening a local URL)"
This offer MUST be its own message. Do not combine it with clarifying questions, context summaries, or any other content. The message should contain ONLY the offer above and nothing else. Wait for the user's response before continuing. If they decline, proceed with text-only brainstorming.
Per-question decision: Even after the user accepts, decide FOR EACH QUESTION whether to use the browser or the terminal. The test: would the user understand this better by seeing it than reading it?
- Use the browser for content that IS visual — mockups, wireframes, layout comparisons, architecture diagrams, side-by-side visual designs
- Use the terminal for content that is text — requirements questions, conceptual choices, tradeoff lists, A/B/C/D text options, scope decisions
A question about a UI topic is not automatically a visual question. "What does personality mean in this context?" is a conceptual question — use the terminal. "Which wizard layout works better?" is a visual question — use the browser.
If they agree to the companion, read the detailed guide before proceeding:
skills/brainstorming/visual-companion.md
1---2name: brainstorming3description: You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.4---56# Brainstorming Ideas Into Designs78## Overview910Help turn ideas into fully formed designs and specs through natural collaborative dialogue.1112Start by understanding the current project context, then ask questions one at a time to refine the idea. Once you understand what you're building, present the design and get user approval.1314<HARD-GATE>15Do NOT invoke any implementation skill, write any code, scaffold any project, or take any implementation action until you have presented a design and the user has approved it. This applies to EVERY project regardless of perceived simplicity.16</HARD-GATE>1718## Anti-Pattern: "This Is Too Simple To Need A Design"1920Every project goes through this process. A todo list, a single-function utility, a config change — all of them. "Simple" projects are where unexamined assumptions cause the most wasted work. The design can be short (a few sentences for truly simple projects), but you MUST present it and get approval.2122## Checklist2324You MUST create a task for each of these items and complete them in order:25261. **Explore project context** — check files, docs, recent commits272. **Assess scope** — if the request describes multiple independent subsystems, flag for decomposition before refining details (see Scope Decomposition below)283. **Offer visual companion** (if upcoming questions involve visual content) — this is its own message, not combined with a clarifying question. See the Visual Companion section below.294. **Ask clarifying questions** — one at a time, understand purpose/constraints/success criteria305. **Propose 2-3 approaches** — with trade-offs and your recommendation316. **Present design** — in sections scaled to their complexity, get user approval after each section327. **Write design doc** — save to `docs/plans/YYYY-MM-DD-<topic>-design.md` and commit338. **Transition to spec or plan** — invoke spec-writing if behavior needs precise definition, or writing-plans if the behavior is already clear3435## Process Flow3637```dot38digraph brainstorming {39 "Explore project context" [shape=box];40 "Needs decomposition?" [shape=diamond];41 "Decompose into sub-projects\n(each gets own pipeline cycle)" [shape=box];42 "Visual questions ahead?" [shape=diamond];43 "Offer Visual Companion\n(own message, no other content)" [shape=box];44 "Ask clarifying questions" [shape=box];45 "Propose 2-3 approaches" [shape=box];46 "Present design sections" [shape=box];47 "User approves design?" [shape=diamond];48 "Write design doc" [shape=box];49 "Behavior needs precise definition?" [shape=diamond];50 "Invoke spec-writing skill" [shape=doublecircle];51 "Invoke writing-plans skill" [shape=doublecircle];5253 "Explore project context" -> "Needs decomposition?";54 "Needs decomposition?" -> "Decompose into sub-projects\n(each gets own pipeline cycle)" [label="yes"];55 "Decompose into sub-projects\n(each gets own pipeline cycle)" -> "Visual questions ahead?" [label="brainstorm first sub-project"];56 "Needs decomposition?" -> "Visual questions ahead?" [label="no"];57 "Visual questions ahead?" -> "Offer Visual Companion\n(own message, no other content)" [label="yes"];58 "Visual questions ahead?" -> "Ask clarifying questions" [label="no"];59 "Offer Visual Companion\n(own message, no other content)" -> "Ask clarifying questions";60 "Ask clarifying questions" -> "Propose 2-3 approaches";61 "Propose 2-3 approaches" -> "Present design sections";62 "Present design sections" -> "User approves design?";63 "User approves design?" -> "Present design sections" [label="no, revise"];64 "User approves design?" -> "Write design doc" [label="yes"];65 "Write design doc" -> "Behavior needs precise definition?";66 "Behavior needs precise definition?" -> "Invoke spec-writing skill" [label="yes"];67 "Behavior needs precise definition?" -> "Invoke writing-plans skill" [label="no, behavior is clear"];68}69```7071**The terminal state is invoking spec-writing or writing-plans.** If the feature's behavior, boundaries, and success criteria need precise definition, invoke spec-writing first. If behavior is already clear (e.g. straightforward change with obvious scope), go directly to writing-plans. Do NOT invoke frontend-design, mcp-builder, or any other implementation skill.7273## The Process7475**Scope decomposition:**7677- Before asking detailed questions, assess scope: if the request describes multiple independent subsystems (e.g., "build a platform with chat, file storage, billing, and analytics"), flag this immediately. Don't spend questions refining details of a project that needs to be decomposed first.78- If the project is too large for a single spec, help the user decompose into sub-projects: what are the independent pieces, how do they relate, what order should they be built? Then brainstorm the first sub-project through the normal design flow. Each sub-project gets its own spec → plan → implementation cycle.79- If scope is uncertain, ask the user: "This looks like it might be multiple independent pieces (X, Y, Z). Should we break it into sub-projects, or treat it as one?"8081**Understanding the idea:**8283- Check out the current project state first (files, docs, recent commits)84- For appropriately-scoped projects, ask questions one at a time to refine the idea85- Prefer multiple choice questions when possible, but open-ended is fine too86- Only one question per message - if a topic needs more exploration, break it into multiple questions87- Focus on understanding: purpose, constraints, success criteria8889**Exploring approaches:**9091- Propose 2-3 different approaches with trade-offs92- Present options conversationally with your recommendation and reasoning93- Lead with your recommended option and explain why9495**Presenting the design:**9697- Once you believe you understand what you're building, present the design98- Scale each section to its complexity: a few sentences if straightforward, up to 200-300 words if nuanced99- Ask after each section whether it looks right so far100- Cover: architecture, components, data flow, error handling, testing101- Be ready to go back and clarify if something doesn't make sense102103**Design for isolation and clarity:**104105- Break the system into smaller units that each have one clear purpose, communicate through well-defined interfaces, and can be understood and tested independently106- For each unit, you should be able to answer: what does it do, how do you use it, and what does it depend on?107- Can someone understand what a unit does without reading its internals? Can you change the internals without breaking consumers? If not, the boundaries need work.108- Smaller, well-bounded units are also easier for you to work with - you reason better about code you can hold in context at once, and your edits are more reliable when files are focused. When a file grows large, that's often a signal that it's doing too much.109110**Working in existing codebases:**111112- Explore the current structure before proposing changes. Follow existing patterns.113- Where existing code has problems that affect the work (e.g., a file that's grown too large, unclear boundaries, tangled responsibilities), include targeted improvements as part of the design - the way a good developer improves code they're working in.114- Don't propose unrelated refactoring. Stay focused on what serves the current goal.115116## After the Design117118**Documentation:**119- Write the validated design to `docs/plans/YYYY-MM-DD-<topic>-design.md`120- Use elements-of-style:writing-clearly-and-concisely skill if available121- Commit the design document to git122123**Next step:**124- If the feature needs precise behavioral definition (boundaries, constraints, success criteria) → invoke spec-writing125- If behavior is already clear and you're ready for implementation steps → invoke writing-plans126- Do NOT invoke any other skill. spec-writing or writing-plans is the next step.127128## Key Principles129130- **One question at a time** - Don't overwhelm with multiple questions131- **Multiple choice preferred** - Easier to answer than open-ended when possible132- **YAGNI ruthlessly** - Remove unnecessary features from all designs133- **Explore alternatives** - Always propose 2-3 approaches before settling134- **Incremental validation** - Present design, get approval before moving on135- **Be flexible** - Go back and clarify when something doesn't make sense136137## Visual Companion138139A browser-based companion for showing mockups, diagrams, and visual options during brainstorming. Available as a tool — not a mode. Accepting the companion means it's available for questions that benefit from visual treatment; it does NOT mean every question goes through the browser.140141**Offering the companion:** When you anticipate that upcoming questions will involve visual content (mockups, layouts, diagrams), offer it once for consent:142> "Some of what we're working on might be easier to explain if I can show it to you in a web browser. I can put together mockups, diagrams, comparisons, and other visuals as we go. This feature is still new and can be token-intensive. Want to try it? (Requires opening a local URL)"143144**This offer MUST be its own message.** Do not combine it with clarifying questions, context summaries, or any other content. The message should contain ONLY the offer above and nothing else. Wait for the user's response before continuing. If they decline, proceed with text-only brainstorming.145146**Per-question decision:** Even after the user accepts, decide FOR EACH QUESTION whether to use the browser or the terminal. The test: **would the user understand this better by seeing it than reading it?**147148- **Use the browser** for content that IS visual — mockups, wireframes, layout comparisons, architecture diagrams, side-by-side visual designs149- **Use the terminal** for content that is text — requirements questions, conceptual choices, tradeoff lists, A/B/C/D text options, scope decisions150151A question about a UI topic is not automatically a visual question. "What does personality mean in this context?" is a conceptual question — use the terminal. "Which wizard layout works better?" is a visual question — use the browser.152153If they agree to the companion, read the detailed guide before proceeding:154`skills/brainstorming/visual-companion.md`