Motion Foundations
The base layer of the motion system. Defines every value, constraint, and
rule that downstream skills (motion-patterns, motion-advanced) inherit.
Load this skill before any animation work begins.
When to Activate
- Starting any animated component from scratch
- Setting up tokens, spring presets, or easing values
- Implementing
prefers-reduced-motion support
- Debugging hydration mismatches from animation initial states
- Evaluating whether an animation should exist at all
Outputs
This skill produces:
- A shared
motionTokens object (duration, easing, distance, scale)
- A shared
springs preset map (5 named configs)
- A
shouldAnimate() gate used by all components
- Accessibility-compliant animation defaults via
useReducedMotion
- SSR-safe initial states with zero hydration warnings
Principles
Motion must do at least one of the following or it must be removed:
- Guide attention
- Communicate state
- Preserve spatial continuity
Responsiveness always outranks smoothness. A 60 fps animation that causes
input delay is worse than no animation.
Rules
These are non-negotiable. They apply to every component in the system.
- Use
motion/react only. Never import from framer-motion. Never mix the two in the same tree.
initial must match server output. If the server renders opacity: 1, the initial prop must also be opacity: 1. No exceptions.
- Reduced motion overrides everything. When
useReducedMotion() returns true or prefersReduced is true, all transforms are disabled. Opacity-only fades at ≤ 0.2s are the only permitted fallback.
- Never animate layout properties.
width, height, top, left, margin, padding are banned from animate. Use transform and opacity only.
- All token values come from
motionTokens. Hardcoded durations and easings in component files are forbidden.
- All spring configs come from the
springs map. Inline stiffness/damping values are forbidden.
"use client" is required on every file that imports from motion/react.
- Never read
window or navigator at module level. Always guard with typeof window !== "undefined".
Decision Guidance
Choosing a duration
| Token |
Use when |
instant |
Tooltip show/hide, focus ring, badge update |
fast |
Button feedback, icon swap, chip toggle |
normal |
Modal open, card expand, page element enter |
slow |
Hero entrance, full-page transition |
crawl |
Deliberate storytelling; use sparingly |
Choosing a spring
| Preset |
Use when |
snappy |
Default UI — buttons, chips, nav items |
gentle |
Cards, modals, panels landing softly |
bouncy |
Playful moments — empty states, onboarding |
instant |
Tooltips, popovers, dropdowns |
release |
Drag release — natural physics feel |
When to disable animation entirely
Disable (make shouldAnimate() return false) when:
prefersReduced is true
isLowEnd is true and the animation is non-essential
- The element is off-screen and will never enter the viewport
- The animation is purely decorative with no UX purpose
Core Concepts
Token system
// lib/motion-tokens.ts
export const motionTokens = {
duration: {
instant: 0.08,
fast: 0.18,
normal: 0.35,
slow: 0.6,
crawl: 1.0,
},
easing: {
smooth: [0.22, 1, 0.36, 1],
sharp: [0.4, 0, 0.2, 1],
bounce: [0.34, 1.56, 0.64, 1],
linear: [0, 0, 1, 1],
},
distance: {
xs: 4,
sm: 8,
md: 16,
lg: 24,
xl: 48,
},
scale: {
subtle: 0.98,
press: 0.95,
pop: 1.04,
},
}
export const springs = {
snappy: { type: "spring", stiffness: 300, damping: 30 },
gentle: { type: "spring", stiffness: 120, damping: 14 },
bouncy: { type: "spring", stiffness: 400, damping: 10 },
instant: { type: "spring", stiffness: 600, damping: 35 },
release: { type: "spring", stiffness: 200, damping: 20, restDelta: 0.001 },
}
Runtime flags
// lib/motion-config.ts
export const motionConfig = {
isLowEnd() {
return (
typeof navigator !== "undefined" &&
navigator.hardwareConcurrency <= 4
)
},
prefersReduced() {
return (
typeof window !== "undefined" &&
window.matchMedia("(prefers-reduced-motion: reduce)").matches
)
},
shouldAnimate({ essential = false } = {}) {
if (this.prefersReduced()) return false
if (!essential && this.isLowEnd()) return false
return true
},
duration() {
return this.isLowEnd() || this.prefersReduced()
? motionTokens.duration.instant
: motionTokens.duration.normal
},
}
Accessibility
Priority order (highest to lowest):
prefers-reduced-motion: reduce — disables all transforms, limits opacity transitions to ≤ 0.2s
- Low-end device detection — reduces duration, removes non-essential animations
- Design preference — everything else
Motion must degrade gracefully. It must never disappear abruptly in a way
that causes layout shift or confuses orientation.
// hooks/use-reduced-motion.tsx
"use client"
import { useReducedMotion } from "motion/react"
export function useSafeMotion(fullY: number = 16) {
const reduce = useReducedMotion()
return {
initial: { opacity: 0, y: reduce ? 0 : fullY },
animate: { opacity: 1, y: 0 },
exit: { opacity: 0, y: reduce ? 0 : -fullY },
}
}
/* globals.css */
@media (prefers-reduced-motion: reduce) {
.motion-safe-transition { transition: opacity 0.15s; }
.motion-reduce-transform { transform: none !important; }
}
<!-- Tailwind -->
<div class="motion-safe:animate-fade motion-reduce:opacity-100"></div>
SSR / hydration safety
Rule: initial must always match what the server renders.
// WRONG — server renders opacity:1 but initial says 0 → hydration mismatch
<motion.div initial={{ opacity: 0 }} animate={{ opacity: 1 }} />
// CORRECT — use AnimatePresence or defer to client mount
"use client"
const [mounted, setMounted] = useState(false)
useEffect(() => setMounted(true), [])
<motion.div
initial={{ opacity: mounted ? 0 : 1 }}
animate={{ opacity: 1 }}
/>
Code Examples
End-to-end: tokens + springs + accessibility + SSR guard
// components/fade-in-card.tsx
"use client"
import { useState, useEffect } from "react"
import { motion } from "motion/react"
import { motionTokens, springs } from "@/lib/motion-tokens"
import { useSafeMotion } from "@/hooks/use-reduced-motion"
import { motionConfig } from "@/lib/motion-config"
interface FadeInCardProps {
children: React.ReactNode
delay?: number
}
export function FadeInCard({ children, delay = 0 }: FadeInCardProps) {
// SSR guard — initial must match server output (opacity: 1)
const [mounted, setMounted] = useState(false)
useEffect(() => setMounted(true), [])
// Accessibility — disables transform when reduced motion is preferred
const safeMotion = useSafeMotion(motionTokens.distance.md)
// Device gate — skip animation on low-end hardware
if (!motionConfig.shouldAnimate() || !mounted) {
return <div>{children}</div>
}
return (
<motion.div
initial={safeMotion.initial}
animate={safeMotion.animate}
exit={safeMotion.exit}
transition={{
...springs.gentle,
delay,
}}
whileHover={{ scale: motionTokens.scale.pop }}
whileTap={{ scale: motionTokens.scale.press }}
>
{children}
</motion.div>
)
}
Constraints / Non-Goals
This skill does not cover:
- UI component patterns (button, modal, stagger) → see
motion-patterns
- Drag, gestures, SVG, text animations, custom hooks → see
motion-advanced
- CSS-only animations or Tailwind
animate-* classes without motion/react
- Third-party animation libraries (GSAP, anime.js, etc.)
- Motion design decisions (when to animate, what to emphasize) — that is a design concern, not a code constraint
Anti-Patterns
| Anti-pattern |
Rule violated |
Fix |
import { motion } from "framer-motion" |
Rule 1 |
Use motion/react |
initial={{ opacity: 0 }} on SSR component |
Rule 2 |
Add mount guard |
Skipping useReducedMotion check |
Rule 3 |
Use useSafeMotion hook |
animate={{ width: "100%" }} |
Rule 4 |
Use scaleX transform instead |
transition={{ duration: 0.4 }} inline |
Rule 5 |
Use motionTokens.duration.normal |
{ stiffness: 300, damping: 30 } inline |
Rule 6 |
Use springs.snappy |
Missing "use client" directive |
Rule 7 |
Add to top of file |
navigator.hardwareConcurrency at module level |
Rule 8 |
Wrap in typeof navigator !== "undefined" |
Related Skills
motion-patterns — consumes tokens and springs defined here to build button, modal, stagger, page transition, and scroll patterns. Does not redefine any values.
motion-advanced — consumes tokens and springs defined here for drag, SVG, text, and gesture patterns. Adds useAnimate sequences and custom hooks on top of this foundation.
1---2name: motion-foundations3description: Motion tokens, spring presets, performance rules, device adaptation, accessibility enforcement, and SSR safety for React / Next.js using motion/react. Foundation layer — all other motion skills depend on this. Use when setting up motion tokens, spring presets, reduced-motion handling, or SSR-safe animation in React or Next.js.4---56# Motion Foundations78The base layer of the motion system. Defines every value, constraint, and9rule that downstream skills (`motion-patterns`, `motion-advanced`) inherit.10Load this skill before any animation work begins.1112## When to Activate1314- Starting any animated component from scratch15- Setting up tokens, spring presets, or easing values16- Implementing `prefers-reduced-motion` support17- Debugging hydration mismatches from animation initial states18- Evaluating whether an animation should exist at all1920## Outputs2122This skill produces:2324- A shared `motionTokens` object (duration, easing, distance, scale)25- A shared `springs` preset map (5 named configs)26- A `shouldAnimate()` gate used by all components27- Accessibility-compliant animation defaults via `useReducedMotion`28- SSR-safe initial states with zero hydration warnings2930## Principles3132Motion must do at least one of the following or it must be removed:3334- Guide attention35- Communicate state36- Preserve spatial continuity3738Responsiveness always outranks smoothness. A 60 fps animation that causes39input delay is worse than no animation.4041## Rules4243These are non-negotiable. They apply to every component in the system.44451. **Use `motion/react` only.** Never import from `framer-motion`. Never mix the two in the same tree.462. **`initial` must match server output.** If the server renders `opacity: 1`, the `initial` prop must also be `opacity: 1`. No exceptions.473. **Reduced motion overrides everything.** When `useReducedMotion()` returns `true` or `prefersReduced` is `true`, all transforms are disabled. Opacity-only fades at ≤ 0.2s are the only permitted fallback.484. **Never animate layout properties.** `width`, `height`, `top`, `left`, `margin`, `padding` are banned from `animate`. Use `transform` and `opacity` only.495. **All token values come from `motionTokens`.** Hardcoded durations and easings in component files are forbidden.506. **All spring configs come from the `springs` map.** Inline `stiffness`/`damping` values are forbidden.517. **`"use client"` is required** on every file that imports from `motion/react`.528. **Never read `window` or `navigator` at module level.** Always guard with `typeof window !== "undefined"`.5354## Decision Guidance5556### Choosing a duration5758| Token | Use when |59| --------- | -------------------------------------------- |60| `instant` | Tooltip show/hide, focus ring, badge update |61| `fast` | Button feedback, icon swap, chip toggle |62| `normal` | Modal open, card expand, page element enter |63| `slow` | Hero entrance, full-page transition |64| `crawl` | Deliberate storytelling; use sparingly |6566### Choosing a spring6768| Preset | Use when |69| --------- | ------------------------------------------ |70| `snappy` | Default UI — buttons, chips, nav items |71| `gentle` | Cards, modals, panels landing softly |72| `bouncy` | Playful moments — empty states, onboarding |73| `instant` | Tooltips, popovers, dropdowns |74| `release` | Drag release — natural physics feel |7576### When to disable animation entirely7778Disable (make `shouldAnimate()` return `false`) when:7980- `prefersReduced` is `true`81- `isLowEnd` is `true` and the animation is non-essential82- The element is off-screen and will never enter the viewport83- The animation is purely decorative with no UX purpose8485## Core Concepts8687### Token system8889```ts90// lib/motion-tokens.ts91export const motionTokens = {92 duration: {93 instant: 0.08,94 fast: 0.18,95 normal: 0.35,96 slow: 0.6,97 crawl: 1.0,98 },99 easing: {100 smooth: [0.22, 1, 0.36, 1],101 sharp: [0.4, 0, 0.2, 1],102 bounce: [0.34, 1.56, 0.64, 1],103 linear: [0, 0, 1, 1],104 },105 distance: {106 xs: 4,107 sm: 8,108 md: 16,109 lg: 24,110 xl: 48,111 },112 scale: {113 subtle: 0.98,114 press: 0.95,115 pop: 1.04,116 },117}118119export const springs = {120 snappy: { type: "spring", stiffness: 300, damping: 30 },121 gentle: { type: "spring", stiffness: 120, damping: 14 },122 bouncy: { type: "spring", stiffness: 400, damping: 10 },123 instant: { type: "spring", stiffness: 600, damping: 35 },124 release: { type: "spring", stiffness: 200, damping: 20, restDelta: 0.001 },125}126```127128### Runtime flags129130```ts131// lib/motion-config.ts132export const motionConfig = {133 isLowEnd() {134 return (135 typeof navigator !== "undefined" &&136 navigator.hardwareConcurrency <= 4137 )138 },139140 prefersReduced() {141 return (142 typeof window !== "undefined" &&143 window.matchMedia("(prefers-reduced-motion: reduce)").matches144 )145 },146147 shouldAnimate({ essential = false } = {}) {148 if (this.prefersReduced()) return false149 if (!essential && this.isLowEnd()) return false150 return true151 },152153 duration() {154 return this.isLowEnd() || this.prefersReduced()155 ? motionTokens.duration.instant156 : motionTokens.duration.normal157 },158}159```160161### Accessibility162163**Priority order (highest to lowest):**1641651. `prefers-reduced-motion: reduce` — disables all transforms, limits opacity transitions to ≤ 0.2s1662. Low-end device detection — reduces duration, removes non-essential animations1673. Design preference — everything else168169Motion must degrade gracefully. It must never disappear abruptly in a way170that causes layout shift or confuses orientation.171172```tsx173// hooks/use-reduced-motion.tsx174"use client"175import { useReducedMotion } from "motion/react"176177export function useSafeMotion(fullY: number = 16) {178 const reduce = useReducedMotion()179 return {180 initial: { opacity: 0, y: reduce ? 0 : fullY },181 animate: { opacity: 1, y: 0 },182 exit: { opacity: 0, y: reduce ? 0 : -fullY },183 }184}185```186187```css188/* globals.css */189@media (prefers-reduced-motion: reduce) {190 .motion-safe-transition { transition: opacity 0.15s; }191 .motion-reduce-transform { transform: none !important; }192}193```194195```html196<!-- Tailwind -->197<div class="motion-safe:animate-fade motion-reduce:opacity-100"></div>198```199200### SSR / hydration safety201202**Rule: `initial` must always match what the server renders.**203204```tsx205// WRONG — server renders opacity:1 but initial says 0 → hydration mismatch206<motion.div initial={{ opacity: 0 }} animate={{ opacity: 1 }} />207208// CORRECT — use AnimatePresence or defer to client mount209"use client"210const [mounted, setMounted] = useState(false)211useEffect(() => setMounted(true), [])212213<motion.div214 initial={{ opacity: mounted ? 0 : 1 }}215 animate={{ opacity: 1 }}216/>217```218219## Code Examples220221### End-to-end: tokens + springs + accessibility + SSR guard222223```tsx224// components/fade-in-card.tsx225"use client"226227import { useState, useEffect } from "react"228import { motion } from "motion/react"229import { motionTokens, springs } from "@/lib/motion-tokens"230import { useSafeMotion } from "@/hooks/use-reduced-motion"231import { motionConfig } from "@/lib/motion-config"232233interface FadeInCardProps {234 children: React.ReactNode235 delay?: number236}237238export function FadeInCard({ children, delay = 0 }: FadeInCardProps) {239 // SSR guard — initial must match server output (opacity: 1)240 const [mounted, setMounted] = useState(false)241 useEffect(() => setMounted(true), [])242243 // Accessibility — disables transform when reduced motion is preferred244 const safeMotion = useSafeMotion(motionTokens.distance.md)245246 // Device gate — skip animation on low-end hardware247 if (!motionConfig.shouldAnimate() || !mounted) {248 return <div>{children}</div>249 }250251 return (252 <motion.div253 initial={safeMotion.initial}254 animate={safeMotion.animate}255 exit={safeMotion.exit}256 transition={{257 ...springs.gentle,258 delay,259 }}260 whileHover={{ scale: motionTokens.scale.pop }}261 whileTap={{ scale: motionTokens.scale.press }}262 >263 {children}264 </motion.div>265 )266}267```268269## Constraints / Non-Goals270271This skill does **not** cover:272273- UI component patterns (button, modal, stagger) → see `motion-patterns`274- Drag, gestures, SVG, text animations, custom hooks → see `motion-advanced`275- CSS-only animations or Tailwind `animate-*` classes without `motion/react`276- Third-party animation libraries (GSAP, anime.js, etc.)277- Motion design decisions (when to animate, what to emphasize) — that is a design concern, not a code constraint278279## Anti-Patterns280281| Anti-pattern | Rule violated | Fix |282| --------------------------------------- | ------- | ------------------------------- |283| `import { motion } from "framer-motion"` | Rule 1 | Use `motion/react` |284| `initial={{ opacity: 0 }}` on SSR component | Rule 2 | Add mount guard |285| Skipping `useReducedMotion` check | Rule 3 | Use `useSafeMotion` hook |286| `animate={{ width: "100%" }}` | Rule 4 | Use `scaleX` transform instead |287| `transition={{ duration: 0.4 }}` inline | Rule 5 | Use `motionTokens.duration.normal` |288| `{ stiffness: 300, damping: 30 }` inline | Rule 6 | Use `springs.snappy` |289| Missing `"use client"` directive | Rule 7 | Add to top of file |290| `navigator.hardwareConcurrency` at module level | Rule 8 | Wrap in `typeof navigator !== "undefined"` |291292## Related Skills293294- **`motion-patterns`** — consumes tokens and springs defined here to build button, modal, stagger, page transition, and scroll patterns. Does not redefine any values.295- **`motion-advanced`** — consumes tokens and springs defined here for drag, SVG, text, and gesture patterns. Adds `useAnimate` sequences and custom hooks on top of this foundation.