Atomic Design
Value: Simplicity and communication. Building UI from small, named,
composable pieces makes the interface understandable to everyone on the team
and prevents the complexity that comes from monolithic components.
Purpose
Teaches how to organize UI components into a hierarchy of increasing complexity:
atoms, molecules, organisms, and templates. Each level has clear responsibilities
and composition rules. The outcome is a component system where every piece is
reusable, testable in isolation, and named in a shared vocabulary.
Practices
Build Bottom-Up Through Four Levels
Start with the smallest reusable elements and compose upward. Never skip a level.
The four levels:
Atoms: Indivisible UI elements. A button, an input, a label, an icon.
One visual element, one responsibility. Atoms reference design tokens for
all visual properties (color, spacing, typography).
Molecules: Small groups of atoms functioning as a unit. A form field
(label + input + error message). A search bar (input + button + icon).
One interaction pattern per molecule.
Organisms: Complex components composed of molecules and atoms that form
a distinct section of the interface. A navigation header, a complete form,
a data table. One feature area per organism.
Templates: Page-level layouts that arrange organisms into a complete
view. A dashboard template, a list-detail template. Templates define
structure and content slots, not specific data.
Example:
Atom: Button, Input, Label, ErrorMessage
Molecule: FormField (Label + Input + ErrorMessage)
Organism: LoginForm (FormField + FormField + Button)
Template: AuthPage (Header + LoginForm + Footer)
Do:
- Start with atoms when building new UI
- Name components by what they ARE, not what data they show
- Keep atoms under 50 lines, molecules under 100
Do not:
- Build organisms directly from raw markup -- extract atoms first
- Create a molecule that does not compose atoms from your system
- Skip to templates before organisms exist
Keep Components Presentational
Components render UI. They receive data as props. They do not fetch data,
manage business logic, or hold application state.
- Pass all data through props or equivalent
- Emit events for user actions -- do not handle side effects
- Separate data containers from presentational components
Example:
Presentational (good):
UserCard({ name, email, avatar }) -> renders UI
Container (separate):
UserCardContainer() -> fetches data, passes to UserCard
Do not:
- Put API calls inside atoms, molecules, or organisms
- Couple a component to a specific data source
- Mix rendering logic with business logic in the same component
Use Design Tokens for All Visual Properties
Extract every design decision (colors, spacing, typography, shadows, radii)
into named tokens. Components reference tokens, never raw values.
- Define tokens as the first step of any new design system
- Every color, spacing value, and font size in a component must come from a token
- Changing a token updates every component that references it
Example:
/* Tokens */
--color-primary: #0066cc;
--spacing-sm: 8px;
--spacing-md: 16px;
/* Component uses tokens, not values */
.button { background: var(--color-primary); padding: var(--spacing-sm); }
Do not:
- Hard-code
#0066cc or 8px in any component
- Create one-off token names for single components
- Define tokens that are never used (tokens should earn their place)
Compose, Do Not Inherit
Build complex components by nesting simpler ones. Do not extend base components
through class inheritance or deep prop-forwarding chains.
- Pass children or slots to compose layout
- Keep the component tree flat -- prefer siblings over deep nesting
- When you need a variant, compose a new molecule from atoms rather than
adding flags to an existing molecule
Do:
IconButton = Icon + Button (composition)
Card > CardHeader + CardBody (slots)
Do not:
FancyButton extends Button (inheritance)
- A single Button component with 15 variant props
Enforcement Note
Advisory in all modes. Component hierarchy and token discipline are
self-enforced.
Hard constraints:
- Token-only references (no raw values in components):
[RP]
Constraints
- "Never skip a level": An atom that's actually a molecule (it composes
multiple visual elements) is skipping a level even if you name it "atom."
The classification is based on what the component IS, not what directory
it's in. If your "atom" has 3 internal elements with layout logic, it's
a molecule.
- "No raw values": Defining a token for every unique value and then
never reusing those tokens defeats the purpose. Tokens exist for reuse
and consistency. If a token is used exactly once, ask: should this value
be shared with other components? If yes, the token is correct. If no,
the value should probably come from a more general token (e.g., use
spacing-md not card-header-padding-top).
- Presentational boundary: Presentational means: data in via props,
events out via callbacks. Filtering data for display IS presentational
(it's a view concern). Fetching data, mutating state, or calling APIs is
NOT presentational. The test: could this component render identically in
a Storybook story with mock props? If it needs a running backend, it's
not presentational.
Verification
After completing work guided by this skill, verify:
If any criterion is not met, revisit the relevant practice before proceeding.
Dependencies
This skill works standalone. For enhanced workflows, it integrates with:
- design-system: The design system specification provides the token
definitions, component catalog, and hierarchy that this skill implements
in code.
- domain-modeling: Read models from the domain define what data components
receive as props.
- tdd: Test components in isolation at each level -- atom tests,
molecule tests, organism tests.
- event-modeling: Wireframes from event modeling sessions identify which
components are needed.
Missing a dependency? Install with:
npx skills add jwilger/agent-skills --skill tdd
1---2name: atomic-design3description: Brad Frost's Atomic Design methodology for UI component hierarchies: atoms (indivisible elements), molecules (small groups of atoms), organisms (complex sections of molecules), and templates (page layouts). Enforces bottom-up composition (never skip levels), presentational components (data via props, events via callbacks, no data fetching), design tokens for all visual properties, and composition over inheritance. Use when building user interfaces, creating component libraries, organizing frontend code, designing form systems, or structuring any UI. Triggers on: "build a component", "component hierarchy", "design tokens", "presentational components", "composition over inheritance", "React/Vue/SwiftUI components", "atomic design". Applies to any UI framework.4license: CC0-1.05---67# Atomic Design89**Value:** Simplicity and communication. Building UI from small, named,10composable pieces makes the interface understandable to everyone on the team11and prevents the complexity that comes from monolithic components.1213## Purpose1415Teaches how to organize UI components into a hierarchy of increasing complexity:16atoms, molecules, organisms, and templates. Each level has clear responsibilities17and composition rules. The outcome is a component system where every piece is18reusable, testable in isolation, and named in a shared vocabulary.1920## Practices2122### Build Bottom-Up Through Four Levels2324Start with the smallest reusable elements and compose upward. Never skip a level.2526**The four levels:**27281. **Atoms:** Indivisible UI elements. A button, an input, a label, an icon.29 One visual element, one responsibility. Atoms reference design tokens for30 all visual properties (color, spacing, typography).31322. **Molecules:** Small groups of atoms functioning as a unit. A form field33 (label + input + error message). A search bar (input + button + icon).34 One interaction pattern per molecule.35363. **Organisms:** Complex components composed of molecules and atoms that form37 a distinct section of the interface. A navigation header, a complete form,38 a data table. One feature area per organism.39404. **Templates:** Page-level layouts that arrange organisms into a complete41 view. A dashboard template, a list-detail template. Templates define42 structure and content slots, not specific data.4344**Example:**45```46Atom: Button, Input, Label, ErrorMessage47Molecule: FormField (Label + Input + ErrorMessage)48Organism: LoginForm (FormField + FormField + Button)49Template: AuthPage (Header + LoginForm + Footer)50```5152**Do:**53- Start with atoms when building new UI54- Name components by what they ARE, not what data they show55- Keep atoms under 50 lines, molecules under 1005657**Do not:**58- Build organisms directly from raw markup -- extract atoms first59- Create a molecule that does not compose atoms from your system60- Skip to templates before organisms exist6162### Keep Components Presentational6364Components render UI. They receive data as props. They do not fetch data,65manage business logic, or hold application state.66671. Pass all data through props or equivalent682. Emit events for user actions -- do not handle side effects693. Separate data containers from presentational components7071**Example:**72```73Presentational (good):74 UserCard({ name, email, avatar }) -> renders UI7576Container (separate):77 UserCardContainer() -> fetches data, passes to UserCard78```7980**Do not:**81- Put API calls inside atoms, molecules, or organisms82- Couple a component to a specific data source83- Mix rendering logic with business logic in the same component8485### Use Design Tokens for All Visual Properties8687Extract every design decision (colors, spacing, typography, shadows, radii)88into named tokens. Components reference tokens, never raw values.89901. Define tokens as the first step of any new design system912. Every color, spacing value, and font size in a component must come from a token923. Changing a token updates every component that references it9394**Example:**95```css96/* Tokens */97--color-primary: #0066cc;98--spacing-sm: 8px;99--spacing-md: 16px;100101/* Component uses tokens, not values */102.button { background: var(--color-primary); padding: var(--spacing-sm); }103```104105**Do not:**106- Hard-code `#0066cc` or `8px` in any component107- Create one-off token names for single components108- Define tokens that are never used (tokens should earn their place)109110### Compose, Do Not Inherit111112Build complex components by nesting simpler ones. Do not extend base components113through class inheritance or deep prop-forwarding chains.1141151. Pass children or slots to compose layout1162. Keep the component tree flat -- prefer siblings over deep nesting1173. When you need a variant, compose a new molecule from atoms rather than118 adding flags to an existing molecule119120**Do:**121- `IconButton = Icon + Button` (composition)122- `Card > CardHeader + CardBody` (slots)123124**Do not:**125- `FancyButton extends Button` (inheritance)126- A single Button component with 15 variant props127128## Enforcement Note129130Advisory in all modes. Component hierarchy and token discipline are131self-enforced.132133**Hard constraints:**134- Token-only references (no raw values in components): `[RP]`135136## Constraints137138- **"Never skip a level"**: An atom that's actually a molecule (it composes139 multiple visual elements) is skipping a level even if you name it "atom."140 The classification is based on what the component IS, not what directory141 it's in. If your "atom" has 3 internal elements with layout logic, it's142 a molecule.143- **"No raw values"**: Defining a token for every unique value and then144 never reusing those tokens defeats the purpose. Tokens exist for reuse145 and consistency. If a token is used exactly once, ask: should this value146 be shared with other components? If yes, the token is correct. If no,147 the value should probably come from a more general token (e.g., use148 `spacing-md` not `card-header-padding-top`).149- **Presentational boundary**: Presentational means: data in via props,150 events out via callbacks. Filtering data for display IS presentational151 (it's a view concern). Fetching data, mutating state, or calling APIs is152 NOT presentational. The test: could this component render identically in153 a Storybook story with mock props? If it needs a running backend, it's154 not presentational.155156## Verification157158After completing work guided by this skill, verify:159160- [ ] Every UI element traces to an atom (no raw markup in organisms/templates)161- [ ] Design tokens exist and components reference them (no hard-coded values)162- [ ] Each component has a single responsibility appropriate to its level163- [ ] Components are presentational (data passed in, events emitted out)164- [ ] The hierarchy is documented or self-evident from directory structure165166If any criterion is not met, revisit the relevant practice before proceeding.167168## Dependencies169170This skill works standalone. For enhanced workflows, it integrates with:171172- **design-system:** The design system specification provides the token173 definitions, component catalog, and hierarchy that this skill implements174 in code.175- **domain-modeling:** Read models from the domain define what data components176 receive as props.177- **tdd:** Test components in isolation at each level -- atom tests,178 molecule tests, organism tests.179- **event-modeling:** Wireframes from event modeling sessions identify which180 components are needed.181182Missing a dependency? Install with:183```184npx skills add jwilger/agent-skills --skill tdd185```