Unyo Bloc State Management

How to create cubits, define states, use the EffectMixin pattern, and handle side effects in the Unyo Flutter app. Use this skill whenever creating a new cubit, defining a new state class, adding navigation/dialog/snackbar effects, handling errors in cubits, or wiring cubits to screens with BlocProvider and BlocListener. Also use when modifying existing cubit behavior or debugging state-related issues.

k3vinb5 Updated

File contents

k3vinb5/unyo-app/tree/main/.agents/skills/unyo-bloc-state-management commit b30af352c0

Frequently asked questions

npx skillmds@latest add k3vinb5/unyo-bloc-state-management