Browser Game Architecture

Owns the HTML5/itch.io game shell: fixed-timestep loop, scene stack, input, audio unlock, asset preload, versioned saves, letterbox scaling, and Vite/PWA build. Use when starting or restructuring a Canvas, WebGL, or DOM-hybrid web game. Not for Three.js renderer APIs (threejs-game-development), Godot/Unity, or generic SPA dashboards.

Kayforkind ec59966 5 files · 99.3 KB Updated

File contents

Kayforkind/skill-slice commit ec59966696

Frequently asked questions

npx skillmds@latest add kayforkind/browser-game-architecture