Game Assets Pipeline

Sets Godot 4.x import-time settings: lossless versus VRAM textures, glTF and .blend scale, collision, and LODs, WAV versus Ogg, .tres versus .res, and committed .import sidecars rather than the imported cache. Use for reimport jobs, pixel-art filter fixes, 3D VRAM compression, or headless CI import. Not for runtime audio buses, materials, or sprite composition. Do not use as a WASM export tuner or as proof of rights to ship third-party art.

Kayforkind Updated

File contents

Kayforkind/skill-slice commit 137f2454ee

Frequently asked questions

npx skillmds@latest add kayforkind/game-assets-pipeline