Game Camera System

Implements reactive Godot 4.x cameras: delta-scaled follow, trauma shake, room zones, SpringArm3D/orbit/FPS rigs, pop-free transitions, split-screen SubViewports, and XROrigin3D locomotion. Use when the view must react to gameplay. Not for static cameras, AnimationPlayer cinematics, OpenXR session/Quest export (game-xr-development), or the Camera2D/3D property cookbook (godot-camera-systems).

Kayforkind b4835a2 5 files · 58.3 KB Updated

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Kayforkind/skill-slice commit b4835a287a

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npx skillmds@latest add kayforkind/game-camera-system