Game Hud System

Implements Godot 4.3+ screen-space HUDs on CanvasLayer: health bars, score, minimap, damage numbers, toasts, and interaction prompts. Use when building in-game HUD widgets that must stay fixed to the viewport. Not for Control layout and themes (godot-ui) and never parent HUD under world or player nodes without a CanvasLayer.

Kayforkind 03ef1ce 5 files · 36.9 KB Updated

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Kayforkind/skill-slice commit 03ef1ce695

Frequently asked questions

npx skillmds@latest add kayforkind/game-hud-system