Godot 3d World Building

Builds Godot 4.7 3D levels with GridMap/MeshLibrary cell placement, CSGCombiner3D prototyping, WorldEnvironment sky/fog, chunk streaming, and LOD. Use when the user wants GridMap tiles, BSP-style CSG rooms, ProceduralSkyMaterial, or volumetric fog. Trigger: set_cell_item, map_to_local, CSGBox3D, PanoramaSkyMaterial. Not for StandardMaterial3D PBR or VoxelGI/SDFGI lighting. Never ship unbaked runtime CSG as final collision geometry.

Kayforkind Updated

File contents

Kayforkind/skill-slice commit 1b70980c8b

Frequently asked questions

npx skillmds@latest add kayforkind/godot-3d-world-building