Godot Animation Player

Drives Godot AnimationPlayer timelines: value/method/audio/bezier tracks, RESET tracks, root_motion, queue/blend_times, and CALL_MODE_DISCRETE callbacks. Use when the user wants cutscenes, UI transitions, prop playback, or procedural track_insert_key. Trigger: animation_finished, animation_set_next, seek. Not for AnimationTree BlendSpace2D/StateMachine locomotion and not AnimatedSprite2D SpriteFrames. Never use CALL_MODE_CONTINUOUS for one-shot method tracks.

Kayforkind 6dec401 14 files · 26.4 KB Updated

File contents

Kayforkind/skill-slice commit 6dec401dbb

Frequently asked questions

npx skillmds@latest add kayforkind/godot-animation-player