Godot Audio Systems

Routes Godot audio through AudioStreamPlayer, AudioStreamPlayer2D/3D, AudioBus mixing, AudioServer effects, voice pools, and music crossfade (AudioStreamInteractive/Synchronized). Use when the user wants spatial SFX, bus reverb/EQ, or BPM-synced stems. Trigger: linear_to_db, attenuation_model, AudioEffect. Not for AnimationPlayer TYPE_AUDIO subtitle sync as the mixer. Never set_bus_volume_db with linear 0-1 values or instantiate a node per one-shot clap.

Kayforkind Updated

File contents

Kayforkind/skill-slice commit 59f6142bc7

Frequently asked questions

npx skillmds@latest add kayforkind/godot-audio-systems