Godot Characterbody 2d

Implements CharacterBody2D locomotion: move_and_slide, coyote_time, jump_buffer, variable jump height, 8-way/tank top-down, one-way platforms, and wall cling. Use when the user wants player, NPC, or enemy 2D movement feel. Trigger: is_on_floor, get_slide_collision, floor_snap_length. Not for RigidBody2D simulation or Area2D/RayCast2D query work (godot-2d-physics). Never multiply velocity by delta before move_and_slide, and never treat CharacterBody3D here.

Kayforkind Updated

File contents

Kayforkind/skill-slice commit ad5d03013b

Frequently asked questions

npx skillmds@latest add kayforkind/godot-characterbody-2d