Godot Combat System

Wires Godot combat with Area2D Hitbox/Hurtbox, DamageData, HealthComponent, combo windows, ability cooldowns, i-frames, and damage popups. Use when the user wants action, RPG, or fighting hit detection and damage flow. Trigger: invincibility_frames, combat_state, knockback. Not for entity orchestrator/Has-A architecture (godot-composition) or scene layout. Never write target.health -= n or leave hitboxes enabled between attacks.

Kayforkind Updated

File contents

Kayforkind/skill-slice commit 22bc1051b4

Frequently asked questions

npx skillmds@latest add kayforkind/godot-combat-system