Godot Component System

Assembles Godot 4.3+ entities from single-purpose nodes (Health, Hitbox, Hurtbox, Interactable, StateMachine) with signals outward, typed @export inward, weakrefs, and type-based sibling lookup. Use when orthogonal capabilities must mix without a tall inheritance chain. Never a scene-split/layout chair (godot-scene-organization); this folder does not ship extra markdown companions.

Kayforkind 70e20d0 34.8 KB Updated

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Kayforkind/skill-slice commit 70e20d0647

Frequently asked questions

npx skillmds@latest add kayforkind/godot-component-system