Godot Dialogue System

Owns Godot 4.x branching conversation graphs: DialogueLine and DialogueChoice Resources, a DialogueManager AutoLoad, typewriter Tweens, tr() localization, and DisplayServer TTS. Trigger on DialogueGraph, portraits, flag-gated choices, GraphEdit authoring, or voice lines. Do not use for user:// save slots (godot-save-load-systems) or Control HUD layout (godot-ui). Never hardcode spoken text in GDScript or block with OS.delay_msec.

Kayforkind 8b0613c 13 files · 22.9 KB Updated

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Kayforkind/skill-slice commit 8b0613cab9

Frequently asked questions

npx skillmds@latest add kayforkind/godot-dialogue-system