Godot Game Loop Waves

Runs Godot 4 wave combat as data-driven WaveResource encounters plus a WaveManager timeline, weighted Marker3D spawners, object pools, MultiMesh swarms, and async NavigationServer pathing. Trigger on horde nights, TD lanes, or designer-owned encounter Resources in Godot 4. Not for writing a single enemy's behavior tree or non-Godot engines.

Kayforkind 83b8fdb 6 files · 19.8 KB Updated

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Kayforkind/skill-slice commit 83b8fdbfe9

Frequently asked questions

npx skillmds@latest add kayforkind/godot-game-loop-waves