Godot Scene Organization

Organizes Godot 4.4+ scene trees around one-concept scenes, composition versus inherited variants, split-versus-keep heuristics, and signals-up / calls-down / EventBus-sideways communication. Use when choosing hierarchy, extracting a sub-scene, or wiring HUD and level instances. Not a component-class implementation chair (godot-component-system) and not for throwaway prototype scenes.

Kayforkind 4fcc1e1 28.8 KB Updated

File contents

Kayforkind/skill-slice commit 4fcc1e1f93

Frequently asked questions

npx skillmds@latest add kayforkind/godot-scene-organization