Godot UI

Builds Godot 4.x user interfaces with Control nodes — anchors/offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, inventory, dialog, or settings screen, or when working with Control/Container nodes, anchors, themes, focus, or .tscn UI in a Godot project. Never parent buttons under Node2D, set child anchors inside a Container, or treat this as full input rebinding.

Kayforkind Updated

File contents

Kayforkind/skill-slice commit 1f0768c30d

Frequently asked questions

npx skillmds@latest add kayforkind/godot-ui