Networking Multiplayer

Implements Godot 4.x multiplayer: ENet, WebSocket, or WebRTC peers, @rpc, MultiplayerSpawner and MultiplayerSynchronizer, dedicated --headless servers, lobbies, and client-side prediction. Use when adding online or LAN play, RPCs, or Steam relay NAT traversal. Not for racing vehicle physics (game-godot-genre-racing) or generic REST backends outside Godot. Do not trust client RPCs without server validation.

Kayforkind 920ef0a 18.8 KB Updated

File contents

Kayforkind/skill-slice commit 920ef0a178

Frequently asked questions

npx skillmds@latest add kayforkind/networking-multiplayer